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General Tabletop Discussion
*Pathfinder & Starfinder
What Would Persuade You To Play A Fully Classed Fighter?
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<blockquote data-quote="jasin" data-source="post: 2798450" data-attributes="member: 7531"><p>Something that no-one else has.</p><p></p><p>That's the main problem with the fighter, IMO; the fact that anything he can get, other classes can get too. OK, almost anything; there's Weapon Specialization &c. but that's not enough, not because it's too weak, but because a simple flat bonus isn't really interesting.</p><p></p><p>I like Iron Heroes switchable feats, but you'd need to relax the prerequisits for D&D, I think. In Iron Heroes, a man-at-arms needs just Dodge 1 to eventually get access to any of Dodge 2, 3, 4, 5... as needed. In D&D, you'd need to already have Dodge, Mobility, Combat Expertise and Spring Attack to pick Whirlwind Attack as your switchable feat, which is much less useful, and has much less of a "I'm a know-it-all generalist!" feel.</p><p></p><p>BTW, there is arguably something a fighter as he is now can get, that the others can't, which might be emphasized to "fix" the fighter: great feat synergy. I played a monk 3/fighter 11 once with Improved Trip, Karmic Strike, Deft Opportunist, Defensive Throw, Elusive Target, Whirlwind Attack... while any class could have any of those with a bit of investment, no-one but a fighter could have <em>all</em> of them, and the whole is indeed more than the sum of its parts. How to emphasize this? Not really sure.</p></blockquote><p></p>
[QUOTE="jasin, post: 2798450, member: 7531"] Something that no-one else has. That's the main problem with the fighter, IMO; the fact that anything he can get, other classes can get too. OK, almost anything; there's Weapon Specialization &c. but that's not enough, not because it's too weak, but because a simple flat bonus isn't really interesting. I like Iron Heroes switchable feats, but you'd need to relax the prerequisits for D&D, I think. In Iron Heroes, a man-at-arms needs just Dodge 1 to eventually get access to any of Dodge 2, 3, 4, 5... as needed. In D&D, you'd need to already have Dodge, Mobility, Combat Expertise and Spring Attack to pick Whirlwind Attack as your switchable feat, which is much less useful, and has much less of a "I'm a know-it-all generalist!" feel. BTW, there is arguably something a fighter as he is now can get, that the others can't, which might be emphasized to "fix" the fighter: great feat synergy. I played a monk 3/fighter 11 once with Improved Trip, Karmic Strike, Deft Opportunist, Defensive Throw, Elusive Target, Whirlwind Attack... while any class could have any of those with a bit of investment, no-one but a fighter could have [i]all[/i] of them, and the whole is indeed more than the sum of its parts. How to emphasize this? Not really sure. [/QUOTE]
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What Would Persuade You To Play A Fully Classed Fighter?
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