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General Tabletop Discussion
*Pathfinder & Starfinder
What Would Persuade You To Play A Fully Classed Fighter?
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<blockquote data-quote="Geron Raveneye" data-source="post: 2799326" data-attributes="member: 2268"><p>And I'd be curious as to what kind of objections that would be. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>My rationale...well, the simple fact that a lot (not saying most, as I haven't read ALL campaign settings for 3E out there yet <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ) of campaign settings portray inherent supernatural powers (opposed to external ones, like magical items) as something rare, and not always trusted by the "normal" person as long as it doesn't come from a safe source, like the gods. From his make-up alone, the fighter is a class that progresses only by training, represented by the bonus feats. It's the kind of class that everybody knows to be firmly rooted in the normal world, so it's also the class that will cause the most trust (or the least concern, whichever way you want to look at it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) in normal people.</p><p></p><p>The second reason for my opinion is that a lot of times, land has to be conquered, wars to be fought and battles to be led. Who will you find in the midst of that most often, and what class is best suited to that? The fighter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's also a class that most rulers can depend on not to suddenly get a job from higher powers, go on an extended vacation to the outer planes for component seeking or enlightenment, or bring along a baggage of behavioral limitations. And they don't gain any kind of weird powers that might be useful to subvert their liege lords.</p><p></p><p>Of course, other classes can be easily set up to similar situations. The barbarian, who unites warring tribes through sheer force and uses them to crush the neighbourly city-states. The rogue, who turns out to be the lost son of a deceased noble and inherits his land, or who sets up his own gang and slowly starts to rule the underworld of a big city. The paladin, inspiring faith and courage in the men around him and forming a battle-hardened group of warriors against evil. The cleric, creating a theocracy under the patronage of his deity. That's all possible and can easily be done. I only have to look at the Principalities of Glantri (or Alphatia, for that matter), for a nation ruled by wizards alone. Or to the Iron Kingdoms, to find a fanatic ruling a theocracy in Sul. I'm not saying it's not possible with the other classes as well, and in fact I'd love to see career choices like that for most every base class in the PHB.</p><p></p><p>But to me, the fighter is the class that is most likely, and most suited, to take up leadership of vast amounts of normal people, and as 3E has this habit of codifying most roleplaying aspects, that is one that should be added to the class in the form of rules, or at least rule advice.</p><p></p><p>@Evilhalfling</p><p>What's to keep that sailor (fighter-class, I assume) from gathering a crew of sailors or pirates around him, and either swear loyalty to a bigger captain, or become a captain of a small fleet himself, building a small empire of ships and islands under his rule? Become a freebooter with a letter of marque from a neighboring kingdom, or sailing to a distant shore to build up his career there? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 2799326, member: 2268"] And I'd be curious as to what kind of objections that would be. ;) My rationale...well, the simple fact that a lot (not saying most, as I haven't read ALL campaign settings for 3E out there yet :lol: ) of campaign settings portray inherent supernatural powers (opposed to external ones, like magical items) as something rare, and not always trusted by the "normal" person as long as it doesn't come from a safe source, like the gods. From his make-up alone, the fighter is a class that progresses only by training, represented by the bonus feats. It's the kind of class that everybody knows to be firmly rooted in the normal world, so it's also the class that will cause the most trust (or the least concern, whichever way you want to look at it ;) ) in normal people. The second reason for my opinion is that a lot of times, land has to be conquered, wars to be fought and battles to be led. Who will you find in the midst of that most often, and what class is best suited to that? The fighter. :) It's also a class that most rulers can depend on not to suddenly get a job from higher powers, go on an extended vacation to the outer planes for component seeking or enlightenment, or bring along a baggage of behavioral limitations. And they don't gain any kind of weird powers that might be useful to subvert their liege lords. Of course, other classes can be easily set up to similar situations. The barbarian, who unites warring tribes through sheer force and uses them to crush the neighbourly city-states. The rogue, who turns out to be the lost son of a deceased noble and inherits his land, or who sets up his own gang and slowly starts to rule the underworld of a big city. The paladin, inspiring faith and courage in the men around him and forming a battle-hardened group of warriors against evil. The cleric, creating a theocracy under the patronage of his deity. That's all possible and can easily be done. I only have to look at the Principalities of Glantri (or Alphatia, for that matter), for a nation ruled by wizards alone. Or to the Iron Kingdoms, to find a fanatic ruling a theocracy in Sul. I'm not saying it's not possible with the other classes as well, and in fact I'd love to see career choices like that for most every base class in the PHB. But to me, the fighter is the class that is most likely, and most suited, to take up leadership of vast amounts of normal people, and as 3E has this habit of codifying most roleplaying aspects, that is one that should be added to the class in the form of rules, or at least rule advice. @Evilhalfling What's to keep that sailor (fighter-class, I assume) from gathering a crew of sailors or pirates around him, and either swear loyalty to a bigger captain, or become a captain of a small fleet himself, building a small empire of ships and islands under his rule? Become a freebooter with a letter of marque from a neighboring kingdom, or sailing to a distant shore to build up his career there? :) [/QUOTE]
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What Would Persuade You To Play A Fully Classed Fighter?
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