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What would Ryan Dancey do?
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<blockquote data-quote="lamproswc" data-source="post: 3471231" data-attributes="member: 51286"><p>I think 3E's big innovation was to make the game much more about how to build a character to be as powerful as possible. In 1E and 2E you really didn't have many options to fiddle with. There a few things, like kits and weapon proficiencies, but it wasn't nearly on the same level as it is in 3rd Edition. You never had character building threads in 2E. I think this was a good move and it massively, massively increased the appeal of the game. </p><p></p><p>What does the game need now? I think they could make its appeal wider by making the various special abilities players can use easier to understand and apply. Any 12year old boy can put together a Magic deck and feel like they've created something awesome, but polishing a D&D character can be very abstract. There's a big leap going from "beginner" to "intermediate", and that turns off a lot of potential players. </p><p></p><p>I also think they need to make the game easier to mod. I feel like the range of quality products available through the OGL has been disappointing. There's a ton of stuff out there, but outside of fantasy, how many products are there which have done well? I can only think of two - M&M (which is really building the game up from scratch) and Star Wars (which has the best license ever.) D&D is just a very, very difficult game to try to modify. It has too many interconnecting pieces, you try to make one change and you open up a whole new kettle of fish. </p><p></p><p>Finally, I think they could work on the art and graphics design a lot. But, maybe this is just me. </p><p></p><p>As far as online content goes - the world of online content is mostly free. I'm skeptical that pay online content has a good short term future. I doubt that the decision to cancel Dragon and Dungeon was driven by an expectation of serious revenue from selling periodicals online. If I were them, I'd be looking to modify Wizard's D&D homepage to make the articles a little more useful. Their current crop is pretty sad - an article on how to use the Horizon Walker? Remove the trash, stick to maybe one or two new articles a week, and make every article useful. That'll generate some of the interest that MtGO's site gets, I think.</p><p></p><p>-Alex</p></blockquote><p></p>
[QUOTE="lamproswc, post: 3471231, member: 51286"] I think 3E's big innovation was to make the game much more about how to build a character to be as powerful as possible. In 1E and 2E you really didn't have many options to fiddle with. There a few things, like kits and weapon proficiencies, but it wasn't nearly on the same level as it is in 3rd Edition. You never had character building threads in 2E. I think this was a good move and it massively, massively increased the appeal of the game. What does the game need now? I think they could make its appeal wider by making the various special abilities players can use easier to understand and apply. Any 12year old boy can put together a Magic deck and feel like they've created something awesome, but polishing a D&D character can be very abstract. There's a big leap going from "beginner" to "intermediate", and that turns off a lot of potential players. I also think they need to make the game easier to mod. I feel like the range of quality products available through the OGL has been disappointing. There's a ton of stuff out there, but outside of fantasy, how many products are there which have done well? I can only think of two - M&M (which is really building the game up from scratch) and Star Wars (which has the best license ever.) D&D is just a very, very difficult game to try to modify. It has too many interconnecting pieces, you try to make one change and you open up a whole new kettle of fish. Finally, I think they could work on the art and graphics design a lot. But, maybe this is just me. As far as online content goes - the world of online content is mostly free. I'm skeptical that pay online content has a good short term future. I doubt that the decision to cancel Dragon and Dungeon was driven by an expectation of serious revenue from selling periodicals online. If I were them, I'd be looking to modify Wizard's D&D homepage to make the articles a little more useful. Their current crop is pretty sad - an article on how to use the Horizon Walker? Remove the trash, stick to maybe one or two new articles a week, and make every article useful. That'll generate some of the interest that MtGO's site gets, I think. -Alex [/QUOTE]
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