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What would success look like for Next?
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<blockquote data-quote="adamc" data-source="post: 6249587" data-attributes="member: 6691682"><p>I was going to ask whether folks thought Next would be successful, and then I realized I wasn't sure what that would even mean...</p><p></p><p>I'm a 4e fan. That said, I'm sure Next will be a fun game, if not universally then for enough groups to declare it a success from a design standpoint. I'm sure some folks playing 4e or Pathfinder or 3.5 will switch to it, and I'm sure they will continue being able to sell D&D to newbies at some (modest) rate.</p><p></p><p>I don't have any real understanding of the economics involved or of what they'd need to sell to consider this a financial success. I presume it's probably significantly higher than what 4e _was_ selling (because otherwise they wouldn't have been in such a rush to abandon 4e). Having conceded my ignorance, I'm skeptical that they will achieve this, because of the other games I know of going on, most stick with whatever version folks already know/like/own the books for. I'm guessing that most Pathfinder folks will stick with Pathfinder, 3.5 folks will stick with 3.5, etc. 4e may be a little bit of a wild card because so many of us rely on the online tools, but even there, I expect powerfully conservative forces.</p><p></p><p>There was a lot of rhetoric at the start of this process about how fans of every version could enjoy Next. Notwithstanding my skepticism of the potential, in practice don't think Next will really have this effect. So I'm wondering: what would success look like here? Is there an achievable level of success that will matter to Wizards as a company?</p></blockquote><p></p>
[QUOTE="adamc, post: 6249587, member: 6691682"] I was going to ask whether folks thought Next would be successful, and then I realized I wasn't sure what that would even mean... I'm a 4e fan. That said, I'm sure Next will be a fun game, if not universally then for enough groups to declare it a success from a design standpoint. I'm sure some folks playing 4e or Pathfinder or 3.5 will switch to it, and I'm sure they will continue being able to sell D&D to newbies at some (modest) rate. I don't have any real understanding of the economics involved or of what they'd need to sell to consider this a financial success. I presume it's probably significantly higher than what 4e _was_ selling (because otherwise they wouldn't have been in such a rush to abandon 4e). Having conceded my ignorance, I'm skeptical that they will achieve this, because of the other games I know of going on, most stick with whatever version folks already know/like/own the books for. I'm guessing that most Pathfinder folks will stick with Pathfinder, 3.5 folks will stick with 3.5, etc. 4e may be a little bit of a wild card because so many of us rely on the online tools, but even there, I expect powerfully conservative forces. There was a lot of rhetoric at the start of this process about how fans of every version could enjoy Next. Notwithstanding my skepticism of the potential, in practice don't think Next will really have this effect. So I'm wondering: what would success look like here? Is there an achievable level of success that will matter to Wizards as a company? [/QUOTE]
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What would success look like for Next?
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