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What would success look like for Next?
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<blockquote data-quote="Mercurius" data-source="post: 6250094" data-attributes="member: 59082"><p>This is well said and covers the major bases, I think. </p><p></p><p></p><p></p><p>Exactly, in a similar way that popularity does not equal quality. Justin Bieber is not a superior composer of music to Arvo Part.</p><p></p><p>Anyhow, aside from whether I personally like or dislike 5E, I think it will be a success if it accomplishes the following to <em>some, </em>or a<em> large, </em>degree (and this riffs off Jan Van Leyden a bit): </p><p></p><p>1) <strong>Is financially sustainable </strong>- meaning, it survives indefinitely, at least beyond five years or so. </p><p></p><p>2) <strong>Re-unites the community</strong> (to some degree). This doesn't necessarily mean bringing everyone back into the fold, but at least getting most folks back into the conversation - as part of the "D&D family." In other words, <em>stop the hate, people! </em>;-)</p><p></p><p>3) <strong>Provides a platform for other media forms</strong> - this is a state goal of WotC, including movies, video games, etc. This might be the most important financial goal, at least from the higher-ups perspective, even if us old-timers don't care so much (although a <em>real </em>D&D movie that wasn't unintentionally hilarious would be fun).</p><p></p><p>None of this touches creative success because that veers too closely to personal tastes. I'm trying to look at it in terms of the big picture, and particularly in ways that 4E was <em>not </em>so successful.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6250094, member: 59082"] This is well said and covers the major bases, I think. Exactly, in a similar way that popularity does not equal quality. Justin Bieber is not a superior composer of music to Arvo Part. Anyhow, aside from whether I personally like or dislike 5E, I think it will be a success if it accomplishes the following to [I]some, [/I]or a[I] large, [/I]degree (and this riffs off Jan Van Leyden a bit): 1) [B]Is financially sustainable [/B]- meaning, it survives indefinitely, at least beyond five years or so. 2) [B]Re-unites the community[/B] (to some degree). This doesn't necessarily mean bringing everyone back into the fold, but at least getting most folks back into the conversation - as part of the "D&D family." In other words, [I]stop the hate, people! [/I];-) 3) [B]Provides a platform for other media forms[/B] - this is a state goal of WotC, including movies, video games, etc. This might be the most important financial goal, at least from the higher-ups perspective, even if us old-timers don't care so much (although a [I]real [/I]D&D movie that wasn't unintentionally hilarious would be fun). None of this touches creative success because that veers too closely to personal tastes. I'm trying to look at it in terms of the big picture, and particularly in ways that 4E was [I]not [/I]so successful. [/QUOTE]
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