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What would this society look like?
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<blockquote data-quote="ArghMark" data-source="post: 4792217" data-attributes="member: 83266"><p>Semi-nomadic -</p><p></p><p>This probably means that different areas of land are cultivated at different times. Perhaps there is a major city, but most of the farmers and what not would be moving around with the seasons. They probably follow a grow/harvest/burn/fallow method, especially if they are tied to certain areas. </p><p></p><p>On this level of technology, also work things less around coinage. Barter is probably a respectable way of doing things still and getting 50 sheep is a good reward; thats enough for a 'respectable' land-owner to grow and live prosperously, especially with servants.</p><p></p><p>Also you might think about castes - Are there notable differences between how landless farmers or serfs might be treated, and how people with land might be treated? </p><p>I'm just thinking ancient greece - A 'noble' is someone who owns and farms his own land, and if he's rich enough he might have a few slaves to help him as well, which also fight for him if he trains them to do so. </p><p></p><p>A semi-nomadic society is very different to a feudal one, so make sure you play up the differences. Come to the big human city in winter, and you find all of their arts and crafts. Come in spring and you find nothing but an occupation force; everyones left for the spring fields. </p><p></p><p>Also a semi-nomadic society has less of a 'middle' class of tradesmen. Certain members will always be known (Blacksmiths are a special note) but most of the nomads will be skilled enough to cure their own leather, set their own traps, and so on; everyone needs to be able to pull their weight. In this environment you just don't get tradesmen with enough time to truly put a lot of effort into making new things or better things; everyone is busy farming or hunting their seasonal areas. Hence the reason why elves and such might have such 'high quality' stuff - their craftsmen have had time to consolidate. </p><p></p><p>Also you might want to think why they are semi nomadic. Are they in a food poor area, and have to move to a place with more food every season? Are orc attacks always bad in winter, so they move into the more heavily fortified city? Have they simply not mastered farming, or is hunting enough to feed a whole cities population?</p><p></p><p>Some ideas and things to think about anyway.</p></blockquote><p></p>
[QUOTE="ArghMark, post: 4792217, member: 83266"] Semi-nomadic - This probably means that different areas of land are cultivated at different times. Perhaps there is a major city, but most of the farmers and what not would be moving around with the seasons. They probably follow a grow/harvest/burn/fallow method, especially if they are tied to certain areas. On this level of technology, also work things less around coinage. Barter is probably a respectable way of doing things still and getting 50 sheep is a good reward; thats enough for a 'respectable' land-owner to grow and live prosperously, especially with servants. Also you might think about castes - Are there notable differences between how landless farmers or serfs might be treated, and how people with land might be treated? I'm just thinking ancient greece - A 'noble' is someone who owns and farms his own land, and if he's rich enough he might have a few slaves to help him as well, which also fight for him if he trains them to do so. A semi-nomadic society is very different to a feudal one, so make sure you play up the differences. Come to the big human city in winter, and you find all of their arts and crafts. Come in spring and you find nothing but an occupation force; everyones left for the spring fields. Also a semi-nomadic society has less of a 'middle' class of tradesmen. Certain members will always be known (Blacksmiths are a special note) but most of the nomads will be skilled enough to cure their own leather, set their own traps, and so on; everyone needs to be able to pull their weight. In this environment you just don't get tradesmen with enough time to truly put a lot of effort into making new things or better things; everyone is busy farming or hunting their seasonal areas. Hence the reason why elves and such might have such 'high quality' stuff - their craftsmen have had time to consolidate. Also you might want to think why they are semi nomadic. Are they in a food poor area, and have to move to a place with more food every season? Are orc attacks always bad in winter, so they move into the more heavily fortified city? Have they simply not mastered farming, or is hunting enough to feed a whole cities population? Some ideas and things to think about anyway. [/QUOTE]
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