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<blockquote data-quote="Loonook" data-source="post: 4793918" data-attributes="member: 1861"><p>True, they don't... but dogs aren't enormous cold-blooded killers who could gain the knowledge to open doors <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />. Really, I just would fear the heat-loss/over-heating of a heavy pack dinosaur loaded with hundreds of pounds of cargo and little internal method to get that sweet spot of homeostasis.</p><p></p><p></p><p></p><p></p><p>Friends don't let friends write setting material without backup <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />.</p><p></p><p>I'm still stuck on the fire-based warrior style. Fire-based cultures for humanity make for some bad mamajama warriors and mystics also. That sweet guano economy could breed Hellenic-style tribal sharings (i.e. we trade you fledgling warmages for large sources of guano and your skilled trappings). </p><p></p><p>Ugh, sweet guano. </p><p></p><p></p><p></p><p>Again with the love... Danny, you need to slow down or people will start talking <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />.</p><p></p><p></p><p></p><p>Agreed on that story. Plenty of possible trade items from a seminomadic/nomadic society trading with demihumans. The tribes, with their nice supply of rich guano (really, I worry we're creating the Poo People of this world), various exotic meats, rare materials, wild herbs, honey, skilled trade goods, and breeding stock of their animals would be useful.</p><p></p><p>Irish Travelers are well renowned for their dog breeding, and with the right rituals and a long history of breeding... you could produce some pretty powerful beasts. Magebred animals a la Eberron which could easily be raised by a nomadic culture could include dogs, raptors (of the scaly and feathered variety), pack animals, and various creatures which can fit in small areas and benefit from movement across the land. Silks which are weaved from the spiderfolk in the Insertnamehere Mountains (or worms kept in a large safe wagon), fine honey as listed by DA (a GREAT supplemental income to lands which can't support witchfolk to help them with plant growth and special farming magic/pollination), trained animals of all sorts, and amber and exotic woods from farflung regions. Skilled trades would of course bring their fletchings, various handicrafts created from their travels, and talents which are easy to hone on the roads.</p><p></p><p>Depending on if the humans think in long or short times... you could easily have humans who are fine winemakers... who hide their maturing deliciousness in secret caves before they are casked and brought to market. Humans may also have a great knowledge of lore which is wanted by various wisemen from all of the nations... and that could prove useful to rogues. A culture moving between a dozen lands can collect the good and the bad. </p><p></p><p>Black Lotus extract is powerful... but pretty mundane when you travel the wide world.</p><p></p><p></p><p></p><p>---</p><p></p><p>I think that the Manni from the Dark Tower series by Stephen King could also be an interesting subsect of human culture... imagine planes drifting nomads who are similar to the Amish. Could prove interesting for a 'lost tribe' dynamic.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 4793918, member: 1861"] True, they don't... but dogs aren't enormous cold-blooded killers who could gain the knowledge to open doors ;). Really, I just would fear the heat-loss/over-heating of a heavy pack dinosaur loaded with hundreds of pounds of cargo and little internal method to get that sweet spot of homeostasis. Friends don't let friends write setting material without backup ;). I'm still stuck on the fire-based warrior style. Fire-based cultures for humanity make for some bad mamajama warriors and mystics also. That sweet guano economy could breed Hellenic-style tribal sharings (i.e. we trade you fledgling warmages for large sources of guano and your skilled trappings). Ugh, sweet guano. Again with the love... Danny, you need to slow down or people will start talking ;). Agreed on that story. Plenty of possible trade items from a seminomadic/nomadic society trading with demihumans. The tribes, with their nice supply of rich guano (really, I worry we're creating the Poo People of this world), various exotic meats, rare materials, wild herbs, honey, skilled trade goods, and breeding stock of their animals would be useful. Irish Travelers are well renowned for their dog breeding, and with the right rituals and a long history of breeding... you could produce some pretty powerful beasts. Magebred animals a la Eberron which could easily be raised by a nomadic culture could include dogs, raptors (of the scaly and feathered variety), pack animals, and various creatures which can fit in small areas and benefit from movement across the land. Silks which are weaved from the spiderfolk in the Insertnamehere Mountains (or worms kept in a large safe wagon), fine honey as listed by DA (a GREAT supplemental income to lands which can't support witchfolk to help them with plant growth and special farming magic/pollination), trained animals of all sorts, and amber and exotic woods from farflung regions. Skilled trades would of course bring their fletchings, various handicrafts created from their travels, and talents which are easy to hone on the roads. Depending on if the humans think in long or short times... you could easily have humans who are fine winemakers... who hide their maturing deliciousness in secret caves before they are casked and brought to market. Humans may also have a great knowledge of lore which is wanted by various wisemen from all of the nations... and that could prove useful to rogues. A culture moving between a dozen lands can collect the good and the bad. Black Lotus extract is powerful... but pretty mundane when you travel the wide world. --- I think that the Manni from the Dark Tower series by Stephen King could also be an interesting subsect of human culture... imagine planes drifting nomads who are similar to the Amish. Could prove interesting for a 'lost tribe' dynamic. Slainte, -Loonook. [/QUOTE]
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