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<blockquote data-quote="rogueboy" data-source="post: 4796933" data-attributes="member: 61742"><p>Thank you both for the great ideas! Sorry I haven't replied for a while, I was out of town and unable to access the site. I'll put together something in the next couple days that includes my favorite ideas (and any spin-off ideas I may come up with) for more critiquing/input. If you guys (or anyone, for that matter) have other ideas about this, please post them (I've got a couple other societies [non-nomadic] that I'm going to have to work out, perhaps I'll post my starting point for those when I do a summary of this one).</p><p></p><p>I definitely like the idea of fire-based warriors, and the honey idea is a great reason for migration. The issue of homeostasis for reptilian pack animals made me think of perhaps having them pull wagons/carts (which could double as housing, perhaps?) instead of packing the stuff directly on the animals (which would interfere with homeostasis of the pack animals). While the gunpowder idea is interesting, I'm not sure I'm comfortable with their being guns/rockets in my campaign world (perhaps its discovered during the campaign? Or perhaps its only known to a lost tribe? I'll have to consider those options...). And I will definitely have to consider the magebred animals option, I definitely liked the flavor of that from Eberron.</p><p></p><p>I've gotta run out the door here in a minute, but I'll definitely have to take a closer look at the ideas and use them, thanks again!</p></blockquote><p></p>
[QUOTE="rogueboy, post: 4796933, member: 61742"] Thank you both for the great ideas! Sorry I haven't replied for a while, I was out of town and unable to access the site. I'll put together something in the next couple days that includes my favorite ideas (and any spin-off ideas I may come up with) for more critiquing/input. If you guys (or anyone, for that matter) have other ideas about this, please post them (I've got a couple other societies [non-nomadic] that I'm going to have to work out, perhaps I'll post my starting point for those when I do a summary of this one). I definitely like the idea of fire-based warriors, and the honey idea is a great reason for migration. The issue of homeostasis for reptilian pack animals made me think of perhaps having them pull wagons/carts (which could double as housing, perhaps?) instead of packing the stuff directly on the animals (which would interfere with homeostasis of the pack animals). While the gunpowder idea is interesting, I'm not sure I'm comfortable with their being guns/rockets in my campaign world (perhaps its discovered during the campaign? Or perhaps its only known to a lost tribe? I'll have to consider those options...). And I will definitely have to consider the magebred animals option, I definitely liked the flavor of that from Eberron. I've gotta run out the door here in a minute, but I'll definitely have to take a closer look at the ideas and use them, thanks again! [/QUOTE]
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