Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What would this society look like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rogueboy" data-source="post: 4799491" data-attributes="member: 61742"><p>Finally got done with a variety of projects and other classwork that's been keeping me really busy for the last week or so, so as Loonook requested, here's the other society ideas I've got. Before I get into them, I'll give a brief overview of the worlds.</p><p></p><p>Races: I've decided to go with a slightly modified (from both 3.x and 4e) list of races. My 7 races (7's a big theme in my campaign world) along with anything altered from D&D as written (for normal PC races) are Humans, Elves (focused on the nature, not on arcana/magic), Gnomes (secret-keepers and arcanists), Halflings (traders of the world), Dwarves, Lizardfolk (a blending of 4e Dragonborn, 3.x Goliaths, and ancient Aztecs [taken from a thread on another forum]), and "Shadar Kai" (I use quotes because I'm not taking more than a conceptual aspect of them). Additionally, each race has 1 stat associated with them (listed as "[stat]" with each race).</p><p></p><p>Humans [any]: discussed above.</p><p>Elves [wis]: currently planning to use the nature aspects of 3.x and 4e elves (discarding the magic aspect of them in 3.x and the Eladrin/Drow dichotomy [trichotomy?] in 4e)</p><p>Dwarves [con]: I like the stone focus of 'standard' (3.x or 4e) Dwarves, with the exception that they are not entirely isolated underground - their cities should be at the surface and below (perhaps having a 'ground floor' in the same way that we do, and building down instead of up?)</p><p>Halflings [dex]: Taking inspiration from an older version of the Project Pheonix Halflings and Gnomes (land and sea traders, respectively), I have decided to make Halflings a land-based trading society (my campaign world is largely a single continent), travelers in caravans of 50-100 (the world's a dangerous place) halflings. They have neutral-good relations with almost everyone, since they are the primary source of trade goods for most cities. Halflings are inquisitive, jovial, and enjoy songs and stories.</p><p>Gnomes [int]: Taking inspiration from Rich Burlew's gnomes (<a href="http://www.giantitp.com/articles/Y2BEzifZZgrsSdReVf4.html" target="_blank">Giant In the Playground Games</a>), I am giving gnomes the arcane/magic focus that I removed from elves and am adding a "keeper of secrets" vibe to them that I've been pretty happy with so far.</p><p>Lizardfolk [str]: Altered from the 3.x/4e MM versions to fit a strong PC race, I found a thread (<span style="color: White"><a href="http://www.giantitp.com/forums/showthread.php?t=104775" target="_blank">[d20r, Race] Lizardfolk - Giant in the Playground Forums</a>) that discusses some ideas for a lizardfolk race - I was particularly struck by Lappy9000's ideas in post 16 for a tribal, sun-based society (reminds me of Aztec society, but that may be me being ignorant).</span></p><p><span style="color: White">"Shadar Kai" [cha]: I only decided on using Shadar Kai (4e) as an inspiration, but since I want a charisma-based race, I can't use them as written (Int/Dex) - instead, I am planning to use their picture in the 4e MM (which for some reason looks "charismatic" to me, I'm not sure why) and their deep connection to the (neutral) god of death. I haven't put much thought into how this society will work, but I definitely like the connection to a non-evil god of death - my friend's first question when reading about Shadar Kai was whether they were fatalistic. I don't believe Shadar Kai are, as written, but perhaps it would be an interesting twist to have my race be fatalistic?</span></p><p><span style="color: White"></span></p><p><span style="color: White">For all races, I am hoping to avoid an innate societal tendency (or image) as being evil, which is a major reason that I moved away from Tieflings as a player race.</span></p><p><span style="color: White"></span></p><p><span style="color: White">If people have ideas for these races, either using these concepts or something else (I'm really only attached to the first 5 races and the general concept for those), or using an alternate race for either the strong or charismatic races.</span></p><p><span style="color: White"></span></p><p><span style="color: White">Hopefully this makes sense - if there's questions about any of this, feel free to ask and I'll do my best to answer. There is a possibility that I haven't come up with the answer, in which case I'll state that along with my initial idea for it.</span></p><p><span style="color: White"></span></p><p><span style="color: White">Thanks again for the help with these societies.</span></p><p><span style="color: White"></span></p></blockquote><p></p>
[QUOTE="rogueboy, post: 4799491, member: 61742"] Finally got done with a variety of projects and other classwork that's been keeping me really busy for the last week or so, so as Loonook requested, here's the other society ideas I've got. Before I get into them, I'll give a brief overview of the worlds. Races: I've decided to go with a slightly modified (from both 3.x and 4e) list of races. My 7 races (7's a big theme in my campaign world) along with anything altered from D&D as written (for normal PC races) are Humans, Elves (focused on the nature, not on arcana/magic), Gnomes (secret-keepers and arcanists), Halflings (traders of the world), Dwarves, Lizardfolk (a blending of 4e Dragonborn, 3.x Goliaths, and ancient Aztecs [taken from a thread on another forum]), and "Shadar Kai" (I use quotes because I'm not taking more than a conceptual aspect of them). Additionally, each race has 1 stat associated with them (listed as "[stat]" with each race). Humans [any]: discussed above. Elves [wis]: currently planning to use the nature aspects of 3.x and 4e elves (discarding the magic aspect of them in 3.x and the Eladrin/Drow dichotomy [trichotomy?] in 4e) Dwarves [con]: I like the stone focus of 'standard' (3.x or 4e) Dwarves, with the exception that they are not entirely isolated underground - their cities should be at the surface and below (perhaps having a 'ground floor' in the same way that we do, and building down instead of up?) Halflings [dex]: Taking inspiration from an older version of the Project Pheonix Halflings and Gnomes (land and sea traders, respectively), I have decided to make Halflings a land-based trading society (my campaign world is largely a single continent), travelers in caravans of 50-100 (the world's a dangerous place) halflings. They have neutral-good relations with almost everyone, since they are the primary source of trade goods for most cities. Halflings are inquisitive, jovial, and enjoy songs and stories. Gnomes [int]: Taking inspiration from Rich Burlew's gnomes ([URL="http://www.giantitp.com/articles/Y2BEzifZZgrsSdReVf4.html"]Giant In the Playground Games[/URL]), I am giving gnomes the arcane/magic focus that I removed from elves and am adding a "keeper of secrets" vibe to them that I've been pretty happy with so far. Lizardfolk [str]: Altered from the 3.x/4e MM versions to fit a strong PC race, I found a thread ([COLOR=White][URL="http://www.giantitp.com/forums/showthread.php?t=104775"][d20r, Race] Lizardfolk - Giant in the Playground Forums[/URL]) that discusses some ideas for a lizardfolk race - I was particularly struck by Lappy9000's ideas in post 16 for a tribal, sun-based society (reminds me of Aztec society, but that may be me being ignorant). "Shadar Kai" [cha]: I only decided on using Shadar Kai (4e) as an inspiration, but since I want a charisma-based race, I can't use them as written (Int/Dex) - instead, I am planning to use their picture in the 4e MM (which for some reason looks "charismatic" to me, I'm not sure why) and their deep connection to the (neutral) god of death. I haven't put much thought into how this society will work, but I definitely like the connection to a non-evil god of death - my friend's first question when reading about Shadar Kai was whether they were fatalistic. I don't believe Shadar Kai are, as written, but perhaps it would be an interesting twist to have my race be fatalistic? For all races, I am hoping to avoid an innate societal tendency (or image) as being evil, which is a major reason that I moved away from Tieflings as a player race. If people have ideas for these races, either using these concepts or something else (I'm really only attached to the first 5 races and the general concept for those), or using an alternate race for either the strong or charismatic races. Hopefully this makes sense - if there's questions about any of this, feel free to ask and I'll do my best to answer. There is a possibility that I haven't come up with the answer, in which case I'll state that along with my initial idea for it. Thanks again for the help with these societies. [/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What would this society look like?
Top