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<blockquote data-quote="rogueboy" data-source="post: 4799899" data-attributes="member: 61742"><p>Simply put, I like it. It maintains the association with nature that many people (especially in my group) give to elves, while providing a significant twist from most other settings (bending nature to their will). </p><p> </p><p></p><p> </p><p> I think this could be an interesting route to take with dwarves, but I’m concerned about making a player race into a race that is “rarely seen,” as that seems to run counter to them being a player race. Perhaps using this for an NPC race? If I go that route, any ideas as to what would be a good choice, either for the NPC race or for a new PC race?</p><p></p><p></p><p> </p><p> </p><p> </p><p> I like the idea of an ‘urban-specialist’ race, and for some reason the combination of these ideas leads me to lean towards making that race be halflings. Taking Loonook’s idea to give them a Speak with Avians-type feature, and merging that with their typical association with being sneaky characters makes them, in my mind, a perfect race for an urban information broker. My thoughts for races had been to have a racial “capital” (major city dominated by each race), but perhaps that isn’t the best approach to take… ideas?</p><p> </p><p> Of course, this leaves gnomes out to dry, unless I go with one of the ideas DA suggested:</p><p> </p><p> </p><p> </p><p> Combining the last idea here with Loonook’s idea for elves (above) works well, I think… masters of divination and illusion, who use this to learn about the world, and transmutation magic to bend nature “to the will of the elven craftsman.”</p><p> </p><p> Having dwarves be master craftsmen seems a bit clichéd to me, but perhaps adding the evocation and creation magic will make that a distinct difference? I’m at a bit of a loss as to dwarves here…</p><p> </p><p></p><p> </p><p> I went with Lizardfolk not because I was particularly happy with them, but because I was getting frustrated with having a couple ‘open’ PC races and thought that they could fill the role of a ‘strong’ race (half-orcs in 3.x, Dragonborn in 4e). I don’t know much about Litorians, but if you’re saying they come with a lot of baggage I probably don’t want them (as I said earlier, I am trying to avoid having an ‘evil’ or untrustworthy race, even if only perceived as such). Any other ideas as to what can fit here? I’m hoping to end up with a race that benefits each stat, or does that not make sense as a design goal when selecting/designing PC races?</p><p></p><p></p><p> </p><p> I mentioned Shadar-Kai not because I wanted to use them as the basis for the race, but instead because when I was looking through the 3.x and 4e MMs it was one of the few races that struck myself and a friend as a good race for the charismatic race (we had the other 5 stats covered with Lizardfolk, halflings, dwarves, gnomes, and elves at the time) – the others that held potential to me were Yuanti Purebloods (eliminated because I don’t like the snake-men feel, especially not when I had Lizardfolk as an additional scaled race) and changelings (dropped because I wasn’t sure how to do the shapechanging ability that is paramount to the race’s identity without allowing them to pass undetected as any race, since that would lead to a natural distrust from the other races). The features I liked were the connection to a non-evil death god (fatalistic? My initial thought was to avoid that, but perhaps that would be more interesting?), and perhaps the general appearance. If something else works better for that, then great.</p><p> </p><p> As to your specific possibilities: first off, I assume these are separate suggestions and not interwoven in some manner (when initially proposed, at least)? I think I prefer the second possibility, but I’m not entirely sure why. I think my only disinclination to use the first is that it implies that the Shadefolk are humans who have been transformed (reminds me of the half-dead from Chronicles of Riddick, if you’ve seen that movie).</p><p> </p><p> As to your “more info would be required” comments, Loonook… to be honest, I don’t have a whole lot more info I could give. I have a (very) rough outline of a plot arc, but I’m planning to more or less let the PCs control the way that plot plays out. Was there anything specific you were looking for regarding those points?</p></blockquote><p></p>
[QUOTE="rogueboy, post: 4799899, member: 61742"] Simply put, I like it. It maintains the association with nature that many people (especially in my group) give to elves, while providing a significant twist from most other settings (bending nature to their will). I think this could be an interesting route to take with dwarves, but I’m concerned about making a player race into a race that is “rarely seen,” as that seems to run counter to them being a player race. Perhaps using this for an NPC race? If I go that route, any ideas as to what would be a good choice, either for the NPC race or for a new PC race? I like the idea of an ‘urban-specialist’ race, and for some reason the combination of these ideas leads me to lean towards making that race be halflings. Taking Loonook’s idea to give them a Speak with Avians-type feature, and merging that with their typical association with being sneaky characters makes them, in my mind, a perfect race for an urban information broker. My thoughts for races had been to have a racial “capital” (major city dominated by each race), but perhaps that isn’t the best approach to take… ideas? Of course, this leaves gnomes out to dry, unless I go with one of the ideas DA suggested: Combining the last idea here with Loonook’s idea for elves (above) works well, I think… masters of divination and illusion, who use this to learn about the world, and transmutation magic to bend nature “to the will of the elven craftsman.” Having dwarves be master craftsmen seems a bit clichéd to me, but perhaps adding the evocation and creation magic will make that a distinct difference? I’m at a bit of a loss as to dwarves here… I went with Lizardfolk not because I was particularly happy with them, but because I was getting frustrated with having a couple ‘open’ PC races and thought that they could fill the role of a ‘strong’ race (half-orcs in 3.x, Dragonborn in 4e). I don’t know much about Litorians, but if you’re saying they come with a lot of baggage I probably don’t want them (as I said earlier, I am trying to avoid having an ‘evil’ or untrustworthy race, even if only perceived as such). Any other ideas as to what can fit here? I’m hoping to end up with a race that benefits each stat, or does that not make sense as a design goal when selecting/designing PC races? I mentioned Shadar-Kai not because I wanted to use them as the basis for the race, but instead because when I was looking through the 3.x and 4e MMs it was one of the few races that struck myself and a friend as a good race for the charismatic race (we had the other 5 stats covered with Lizardfolk, halflings, dwarves, gnomes, and elves at the time) – the others that held potential to me were Yuanti Purebloods (eliminated because I don’t like the snake-men feel, especially not when I had Lizardfolk as an additional scaled race) and changelings (dropped because I wasn’t sure how to do the shapechanging ability that is paramount to the race’s identity without allowing them to pass undetected as any race, since that would lead to a natural distrust from the other races). The features I liked were the connection to a non-evil death god (fatalistic? My initial thought was to avoid that, but perhaps that would be more interesting?), and perhaps the general appearance. If something else works better for that, then great. As to your specific possibilities: first off, I assume these are separate suggestions and not interwoven in some manner (when initially proposed, at least)? I think I prefer the second possibility, but I’m not entirely sure why. I think my only disinclination to use the first is that it implies that the Shadefolk are humans who have been transformed (reminds me of the half-dead from Chronicles of Riddick, if you’ve seen that movie). As to your “more info would be required” comments, Loonook… to be honest, I don’t have a whole lot more info I could give. I have a (very) rough outline of a plot arc, but I’m planning to more or less let the PCs control the way that plot plays out. Was there anything specific you were looking for regarding those points? [/QUOTE]
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