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<blockquote data-quote="rogueboy" data-source="post: 4819302" data-attributes="member: 61742"><p>I've come to this realization myself in the last couple of days, and sadly I'm not really sure what to do with them. Any chance you (or anyone else) have ideas for them? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>As for the dwarves, I like the proto-Inevitable idea. It gives them a reason to be crafters, as well as for being resistant to magic (both using and being attacked by it). I'll have to think about what other implecations this semi-crafted form has for them, but I think it can go somewhere interesting. And it lets dwarves stay somewhat close to their traditional roles while having something that makes them unique, which I like.</p><p></p><p>I have another thread on the Giant in the Playground forums (<a href="http://www.giantitp.com/forums/showthread.php?t=113684" target="_blank">Refluffing the Races - Giant in the Playground Forums</a>, I have the same handle over there), which is also discussing the various races. One of the early concerns over there was how Gnomes/Elves/Shadefolk fit into the various stats, which is still being discussed. I've also started leaning towards using Goliaths as the strong race, as I've been discussing over there. The discussion has most recently turned to examining niches (environmental, social, etc) as a method to determine what is still needed in the races.</p><p></p><p>Anyways, please continue to post ideas (here or on the GitP thread, I have notifications set up for both).</p></blockquote><p></p>
[QUOTE="rogueboy, post: 4819302, member: 61742"] I've come to this realization myself in the last couple of days, and sadly I'm not really sure what to do with them. Any chance you (or anyone else) have ideas for them? ;) As for the dwarves, I like the proto-Inevitable idea. It gives them a reason to be crafters, as well as for being resistant to magic (both using and being attacked by it). I'll have to think about what other implecations this semi-crafted form has for them, but I think it can go somewhere interesting. And it lets dwarves stay somewhat close to their traditional roles while having something that makes them unique, which I like. I have another thread on the Giant in the Playground forums ([URL="http://www.giantitp.com/forums/showthread.php?t=113684"]Refluffing the Races - Giant in the Playground Forums[/URL], I have the same handle over there), which is also discussing the various races. One of the early concerns over there was how Gnomes/Elves/Shadefolk fit into the various stats, which is still being discussed. I've also started leaning towards using Goliaths as the strong race, as I've been discussing over there. The discussion has most recently turned to examining niches (environmental, social, etc) as a method to determine what is still needed in the races. Anyways, please continue to post ideas (here or on the GitP thread, I have notifications set up for both). [/QUOTE]
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