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<blockquote data-quote="rogueboy" data-source="post: 4905029" data-attributes="member: 61742"><p>OK, so I didn't do so great on a timely response to my own target, but so be it. Here's a brief overview of each race, along with anything specific I still want ideas/help with for each of them:</p><p></p><p>Halflings (Dex): Urban race, specializing (as a race) in information gathering/dispersal. Possible connection to birds, including Speak with Animals (Bird) as a racial ability. Dextrous, with a racial propensity for stealth. Fairly happy with them as is, at least for now.</p><p></p><p>Dwarves (Con): Mountain-dwelling race, extremely loyal and skilled in stone-carving. I like DA's idea (post 24) of having them be carved from stone and given life by some secret ritual. I also like the idea of them being driven to the surface recently, and so I'm leaning towards a possible connection between the disappearance of the dragons and the emergence of the Dwarves, which occurred shortly afterwards. I'm at a bit of a loss as to the societal implications of being crafted from stone, however.</p><p></p><p>Gnomes (Wis): Forest-dwelling race, often at odds with Elves due to their differences in how nature is best used/served. Gnomes in this world are taking over the classic Defenders of the Forest niche, which is often reserved for elves/druids. As casters, generally focus on summoning and protection magics, and have the ability to communicate with forest creatures (as Speak with Animals). Fairly happy with them.</p><p></p><p>Elves (Int): Forest-dwelling race, but focus on using and manipulating the forest to their own ends. As DA mentioned (and linked) in post 31, think Gilroy Gardens or similar manipulations of trees, quite possibly taken even farther. Still need to come up with some societal norms for them, but am otherwise pretty happy with where they are. More details on them in post 30.</p><p></p><p>Shadefolk (Cha): A semi-nomadic race without shadows, the Shadefolk usually live in desert or arctic regions, where it is unconfortably hot/cold for most other races. Their shadows [inspiration from the Earthsea series] are separate entities from the Shadefolk, and an eventual confrontation between the Shadefolk and his shadow is inevitable. The shadow is capable of inhabiting a non-Shadefolk body and taking control for a period of time, so by living where most races can't, they minimize that weapon of the shadow. For obvious reasons, non-Shadefolk are often mistrusted when encountered in the Shadefolk's normal habitat. Their eventual confrontation with their shadow can only end with one's victory over the other (Shadefolk over shadow or vice versa), and inherently changes the Shadefolk. I need to come up with what the implications of the possible outcomes of the confrontation is (death of Shadefolk if they lose? Good/evil determined by beating/losing to shadow?), but am otherwise fairly happy with the race.</p><p></p><p>Humans (Any): Nomadic, Moa-riding traders who use honey as their primary (or at least initial) trade item. More detailed description in post 30. The only race that I'm truly happy with right now.</p><p></p><p>?? (Str): For some reason, the strong race has been the most difficult for me to come up with, and I'm still at a bit of a loss as to what to use for this. Suggestions welcome. For reference: I already have plans for Warforged, Orcs, and Goblinoids [Goblins, Hobgoblins, and Bugbears, specifically], so those races can't be used for the strong race. Similarly, I'm not a huge fan of anthropomorphic races, and so would like to avoid those. I've been leaning (slightly) towards Goliaths, but am not sure I like the fluff from RoS. Stonechildren, while interesting, are a little too close to the new Dwarf fluff for my liking, I think.</p><p></p><p>I am hoping to have the fluff worked out for the races before I start working on the mechanics for any of them, but if there is something that you think is conceptually appropriate for a particular race (such as Speak with Animals for Gnomes), go ahead and mention it.</p></blockquote><p></p>
[QUOTE="rogueboy, post: 4905029, member: 61742"] OK, so I didn't do so great on a timely response to my own target, but so be it. Here's a brief overview of each race, along with anything specific I still want ideas/help with for each of them: Halflings (Dex): Urban race, specializing (as a race) in information gathering/dispersal. Possible connection to birds, including Speak with Animals (Bird) as a racial ability. Dextrous, with a racial propensity for stealth. Fairly happy with them as is, at least for now. Dwarves (Con): Mountain-dwelling race, extremely loyal and skilled in stone-carving. I like DA's idea (post 24) of having them be carved from stone and given life by some secret ritual. I also like the idea of them being driven to the surface recently, and so I'm leaning towards a possible connection between the disappearance of the dragons and the emergence of the Dwarves, which occurred shortly afterwards. I'm at a bit of a loss as to the societal implications of being crafted from stone, however. Gnomes (Wis): Forest-dwelling race, often at odds with Elves due to their differences in how nature is best used/served. Gnomes in this world are taking over the classic Defenders of the Forest niche, which is often reserved for elves/druids. As casters, generally focus on summoning and protection magics, and have the ability to communicate with forest creatures (as Speak with Animals). Fairly happy with them. Elves (Int): Forest-dwelling race, but focus on using and manipulating the forest to their own ends. As DA mentioned (and linked) in post 31, think Gilroy Gardens or similar manipulations of trees, quite possibly taken even farther. Still need to come up with some societal norms for them, but am otherwise pretty happy with where they are. More details on them in post 30. Shadefolk (Cha): A semi-nomadic race without shadows, the Shadefolk usually live in desert or arctic regions, where it is unconfortably hot/cold for most other races. Their shadows [inspiration from the Earthsea series] are separate entities from the Shadefolk, and an eventual confrontation between the Shadefolk and his shadow is inevitable. The shadow is capable of inhabiting a non-Shadefolk body and taking control for a period of time, so by living where most races can't, they minimize that weapon of the shadow. For obvious reasons, non-Shadefolk are often mistrusted when encountered in the Shadefolk's normal habitat. Their eventual confrontation with their shadow can only end with one's victory over the other (Shadefolk over shadow or vice versa), and inherently changes the Shadefolk. I need to come up with what the implications of the possible outcomes of the confrontation is (death of Shadefolk if they lose? Good/evil determined by beating/losing to shadow?), but am otherwise fairly happy with the race. Humans (Any): Nomadic, Moa-riding traders who use honey as their primary (or at least initial) trade item. More detailed description in post 30. The only race that I'm truly happy with right now. ?? (Str): For some reason, the strong race has been the most difficult for me to come up with, and I'm still at a bit of a loss as to what to use for this. Suggestions welcome. For reference: I already have plans for Warforged, Orcs, and Goblinoids [Goblins, Hobgoblins, and Bugbears, specifically], so those races can't be used for the strong race. Similarly, I'm not a huge fan of anthropomorphic races, and so would like to avoid those. I've been leaning (slightly) towards Goliaths, but am not sure I like the fluff from RoS. Stonechildren, while interesting, are a little too close to the new Dwarf fluff for my liking, I think. I am hoping to have the fluff worked out for the races before I start working on the mechanics for any of them, but if there is something that you think is conceptually appropriate for a particular race (such as Speak with Animals for Gnomes), go ahead and mention it. [/QUOTE]
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