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<blockquote data-quote="Dannyalcatraz" data-source="post: 4905297" data-attributes="member: 19675"><p>Expand their relationship with birds so its almost to the point of symbiosis or a Wizard's Familiar. Perhaps each Halfling has an affinity with only 1 kind of bird (or bird family), determined at birth as a supernatural event. Say...the first bird to cast a shadow on the exposed Halfling infant.</p><p></p><p>If you go this route, those who have an affinity to Owls would be granted special and exalted status in Halfling society. After all, Owls (who fly almost exclusively at night) rarely cast a shadow.</p><p></p><p>Whether that translates into any kind of mechanical advantage is up to you.</p><p></p><p></p><p></p><p>Well, they frequently get taken for<u> granite! </u> (I <em>slay</em> me!<img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" />)</p><p></p><p>Seriously, though- they're going to be even less buoyant than your typical dwarf because they're going to be much more massive. They should probably be native elementals of some kind, meaning immunities to gas & poisons, no need to breathe, Natural armor, Natural Weapons, etc.</p><p></p><p>They may also need to pay for customized armor if they want to wear it. Perhaps, similar to Warforged, a Dwarf in armor has merely had refined steel molded into the shape of the armor the dwarf was carved wearing and then permanently attached...</p><p></p><p></p><p></p><p></p><p>Hopefully, unlike the PHB Gnomes, these guys have Speak with forest creatures at will, rather than 1/day.</p><p></p><p>Perhaps these guys are true fey.</p><p></p><p><a href="http://www.d20srd.org/srd/typesSubtypes.htm#feyType" target="_blank">Types & Subtypes :: d20srd.org</a></p><p></p><p>Elves were, too, at one point, but lost that part of themselves when they started treating Nature as something they <em>owned</em> rather than something they <em>protected.</em></p><p></p><p></p><p></p><p>Given their willingness to reshape nature, perhaps they extended that inclination to themselves. (Think both the negative side effects of overused magic that plagued Elves in Shanarra or the way Elves in Elfquest had different body modifications.)</p><p></p><p>Using magic to reshape themselves could give them something like Geomancer Drift. Or perhaps each one has a trait similar to what one would find with a nature-themed template, or certain Aberration/Vile feats.</p><p><a href="http://en.wikipedia.org/wiki/Elves_(Shannara" target="_blank">http://en.wikipedia.org/wiki/Elves_(Shannara</a>)</p><p><a href="http://en.wikipedia.org/wiki/Shadowen_(Shannara" target="_blank">http://en.wikipedia.org/wiki/Shadowen_(Shannara</a>)</p><p><a href="http://en.wikipedia.org/wiki/Elfquest" target="_blank">Elfquest - Wikipedia, the free encyclopedia</a></p><p><a href="http://realmshelps.dandello.net/cgi-bin/featsform.pl" target="_blank">http://realmshelps.dandello.net/cgi-bin/featsform.pl</a></p><p><a href="http://realmshelps.dandello.net/cgi-bin/featsform.pl" target="_blank">http://realmshelps.dandello.net/cgi-bin/featsform.pl</a></p><p></p><p></p><p></p><p></p><p></p><p>I'm glad all that work we put in paid off!</p><p></p><p></p><p></p><p>How tweeking the Frostburn Neanderthals into a race that has Rage as a racial ability- dropping Primitive Weapon familiarity and Climate tolerance- that stacks with classes that grant the same? In a sense, that would make them sort of like the Warped Ones from Slaine with their "Earthpower" abilities. If you don't want it to be modeled on Rage, then how about having Enlarge Person as a spell-like ability 1/day per 3 PC levels.</p><p></p><p><a href="http://en.wikipedia.org/wiki/Slaine_-_The_Roleplaying_Game_of_Celtic_Heroes" target="_blank">Slaine - The Roleplaying Game of Celtic Heroes - Wikipedia, the free encyclopedia</a></p><p><a href="http://www.gamewyrd.com/review/144" target="_blank">Slaine - RPG Reviews - GameWyrd</a></p><p></p><p>Or take a completely different path...instead of it being a Str race, make it into a feat that can only be taken at PC creation. This would make it be something like Spellfire. Exactly what it means to have this feat could have different implications depending on how you design it.</p><p></p><p>For instance, if you model it exactly like Spellfire, having this Feat means you're marked by fate for great deeds. The supernatural strength you gain is not something you can always call upon, but rather, you must absorb spell energy to power the boost.</p><p></p><p>A more mundane approach would be to model it after Toughness, with a resultant feat tree that would let the player boost the PC's strength over time.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4905297, member: 19675"] Expand their relationship with birds so its almost to the point of symbiosis or a Wizard's Familiar. Perhaps each Halfling has an affinity with only 1 kind of bird (or bird family), determined at birth as a supernatural event. Say...the first bird to cast a shadow on the exposed Halfling infant. If you go this route, those who have an affinity to Owls would be granted special and exalted status in Halfling society. After all, Owls (who fly almost exclusively at night) rarely cast a shadow. Whether that translates into any kind of mechanical advantage is up to you. Well, they frequently get taken for[U] granite! [/U] (I [I]slay[/I] me!:lol:) Seriously, though- they're going to be even less buoyant than your typical dwarf because they're going to be much more massive. They should probably be native elementals of some kind, meaning immunities to gas & poisons, no need to breathe, Natural armor, Natural Weapons, etc. They may also need to pay for customized armor if they want to wear it. Perhaps, similar to Warforged, a Dwarf in armor has merely had refined steel molded into the shape of the armor the dwarf was carved wearing and then permanently attached... Hopefully, unlike the PHB Gnomes, these guys have Speak with forest creatures at will, rather than 1/day. Perhaps these guys are true fey. [url=http://www.d20srd.org/srd/typesSubtypes.htm#feyType]Types & Subtypes :: d20srd.org[/url] Elves were, too, at one point, but lost that part of themselves when they started treating Nature as something they [I]owned[/I] rather than something they [I]protected.[/I] Given their willingness to reshape nature, perhaps they extended that inclination to themselves. (Think both the negative side effects of overused magic that plagued Elves in Shanarra or the way Elves in Elfquest had different body modifications.) Using magic to reshape themselves could give them something like Geomancer Drift. Or perhaps each one has a trait similar to what one would find with a nature-themed template, or certain Aberration/Vile feats. [url]http://en.wikipedia.org/wiki/Elves_(Shannara[/url]) [url]http://en.wikipedia.org/wiki/Shadowen_(Shannara[/url]) [url=http://en.wikipedia.org/wiki/Elfquest]Elfquest - Wikipedia, the free encyclopedia[/url] [url]http://realmshelps.dandello.net/cgi-bin/featsform.pl[/url] [url]http://realmshelps.dandello.net/cgi-bin/featsform.pl[/url] I'm glad all that work we put in paid off! How tweeking the Frostburn Neanderthals into a race that has Rage as a racial ability- dropping Primitive Weapon familiarity and Climate tolerance- that stacks with classes that grant the same? In a sense, that would make them sort of like the Warped Ones from Slaine with their "Earthpower" abilities. If you don't want it to be modeled on Rage, then how about having Enlarge Person as a spell-like ability 1/day per 3 PC levels. [url=http://en.wikipedia.org/wiki/Slaine_-_The_Roleplaying_Game_of_Celtic_Heroes]Slaine - The Roleplaying Game of Celtic Heroes - Wikipedia, the free encyclopedia[/url] [url=http://www.gamewyrd.com/review/144]Slaine - RPG Reviews - GameWyrd[/url] Or take a completely different path...instead of it being a Str race, make it into a feat that can only be taken at PC creation. This would make it be something like Spellfire. Exactly what it means to have this feat could have different implications depending on how you design it. For instance, if you model it exactly like Spellfire, having this Feat means you're marked by fate for great deeds. The supernatural strength you gain is not something you can always call upon, but rather, you must absorb spell energy to power the boost. A more mundane approach would be to model it after Toughness, with a resultant feat tree that would let the player boost the PC's strength over time. [/QUOTE]
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