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What would you actually want from an arcane half-caster in 1D&D PHB?
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<blockquote data-quote="rules.mechanic" data-source="post: 8925527" data-attributes="member: 7025773"><p>I've recently been inspired by this <a href="https://www.reddit.com/r/UnearthedArcana/comments/10il7zy/cleric_cantrip_spiritual_strike_a_spiritual/" target="_blank">r/UnearthedArcana</a> post to start testing two sets of simple cantrips that aim to be an easy bolt-on that allow a caster to be a melee fighter (using their spell modifier), or a melee fighter to have arcane attacks. It's very much a first take and would be interested in what people think. Doesn't address the additional utility needed for an arcane weapon master and I agree with the comments above that ensnaring strike, web, misty step, blur, haste, etc would help - would be good to have a curated list of melee spells.</p><p></p><p><strong>[SPOILER="Arcane strike (for melee spell attacks)"][/SPOILER]</strong>[SPOILER="Arcane strike (for melee spell attacks)"]<em>Arcane strike</em> for melee spell attacks<strong> (11 versions: </strong>each of the 10 damage types and 1 prismatic<strong>)</strong></p><p><em>Evocation cantrip</em></p><p></p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Self (5-foot radius)</p><p><strong>Components:</strong> S</p><p><strong>Duration:</strong> Instantaneous</p><p></p><p>You create an arcane force, with appearance suitable to its damage type, that you may wield in a spell melee attack against one creature within 5 feet of you. </p><p><em><strong>poison/fire/cold/lightening/acid</strong></em>: A successful hit deals 1d10 + proficiency bonus damage of that damage type. The damage dice increase to 2d10 at 5th level, 3d10 at 11th level, and 4d10 at 17th level.</p><p><em><strong>necrotic/thunder/psychic/radiant/force</strong></em>: A successful hit deals 1d8 + proficiency bonus damage of that damage type. The damage dice increase to 2d8 at 5th level, 3d8 at 11th level, and 4d8 at 17th level.</p><p><em><strong>prismatic</strong></em>: a successful hit deals 1d6 + proficiency bonus damage of any damage type you wish. The damage dice increase to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level.[/SPOILER]</p><p></p><p><strong>[SPOILER="Arcane weapon (for melee weapon attacks)"][/SPOILER]</strong>[SPOILER="Arcane weapon (for melee weapon attacks)"]<em>Arcane weapon</em> for melee weapon attacks<strong> (11 versions: </strong>each of the 10 damage types and 1 prismatic<strong>)</strong></p><p><em>Evocation cantrip</em></p><p></p><p><strong>Casting Time:</strong> 1 bonus action</p><p><strong>Range:</strong> Self (5-foot radius)</p><p><strong>Components:</strong> S, M (a melee weapon)</p><p><strong>Duration:</strong> Instantaneous</p><p></p><p>You infuse arcane force into a weapon that you are wielding, changing its appearance in a manner suitable to its damage type. </p><p><em><strong>poison/fire/cold/lightening/acid</strong></em>: You may add d4 to one attack roll that you make during your current turn. A successful hit deals an additional d6 damage of that damage type. The damage dice increase to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level.</p><p><em><strong>necrotic/thunder/psychic/radiant/force</strong></em>: You may add d4 to one attack roll that you make during your current turn. A successful hit deals an additional d4 damage of that damage type. The damage dice increase to 2d4 at 5th level, 3d4 at 11th level, and 4d4 at 17th level.</p><p><em><strong>prismatic</strong></em>: The first time you make a successful hit this turn, you deal an additional d4 damage of any damage type you wish. The damage dice increase to 2d4 at 5th level, 3d4 at 11th level, and 4d4 at 17th level.[/SPOILER]</p></blockquote><p></p>
[QUOTE="rules.mechanic, post: 8925527, member: 7025773"] I've recently been inspired by this [URL='https://www.reddit.com/r/UnearthedArcana/comments/10il7zy/cleric_cantrip_spiritual_strike_a_spiritual/']r/UnearthedArcana[/URL] post to start testing two sets of simple cantrips that aim to be an easy bolt-on that allow a caster to be a melee fighter (using their spell modifier), or a melee fighter to have arcane attacks. It's very much a first take and would be interested in what people think. Doesn't address the additional utility needed for an arcane weapon master and I agree with the comments above that ensnaring strike, web, misty step, blur, haste, etc would help - would be good to have a curated list of melee spells. [B][SPOILER="Arcane strike (for melee spell attacks)"][/SPOILER][/B][SPOILER="Arcane strike (for melee spell attacks)"][I]Arcane strike[/I] for melee spell attacks[B] (11 versions: [/B]each of the 10 damage types and 1 prismatic[B])[/B] [I]Evocation cantrip[/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] Self (5-foot radius) [B]Components:[/B] S [B]Duration:[/B] Instantaneous You create an arcane force, with appearance suitable to its damage type, that you may wield in a spell melee attack against one creature within 5 feet of you. [I][B]poison/fire/cold/lightening/acid[/B][/I]: A successful hit deals 1d10 + proficiency bonus damage of that damage type. The damage dice increase to 2d10 at 5th level, 3d10 at 11th level, and 4d10 at 17th level. [I][B]necrotic/thunder/psychic/radiant/force[/B][/I]: A successful hit deals 1d8 + proficiency bonus damage of that damage type. The damage dice increase to 2d8 at 5th level, 3d8 at 11th level, and 4d8 at 17th level. [I][B]prismatic[/B][/I]: a successful hit deals 1d6 + proficiency bonus damage of any damage type you wish. The damage dice increase to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level.[/SPOILER] [B][SPOILER="Arcane weapon (for melee weapon attacks)"][/SPOILER][/B][SPOILER="Arcane weapon (for melee weapon attacks)"][I]Arcane weapon[/I][B] [/B]for melee weapon attacks[B] (11 versions: [/B]each of the 10 damage types and 1 prismatic[B])[/B] [I]Evocation cantrip[/I] [B]Casting Time:[/B] 1 bonus action [B]Range:[/B] Self (5-foot radius) [B]Components:[/B] S, M (a melee weapon) [B]Duration:[/B] Instantaneous You infuse arcane force into a weapon that you are wielding, changing its appearance in a manner suitable to its damage type. [I][B]poison/fire/cold/lightening/acid[/B][/I]: You may add d4 to one attack roll that you make during your current turn. A successful hit deals an additional d6 damage of that damage type. The damage dice increase to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level. [I][B]necrotic/thunder/psychic/radiant/force[/B][/I]: You may add d4 to one attack roll that you make during your current turn. A successful hit deals an additional d4 damage of that damage type. The damage dice increase to 2d4 at 5th level, 3d4 at 11th level, and 4d4 at 17th level. [I][B]prismatic[/B][/I]: The first time you make a successful hit this turn, you deal an additional d4 damage of any damage type you wish. The damage dice increase to 2d4 at 5th level, 3d4 at 11th level, and 4d4 at 17th level.[/SPOILER] [/QUOTE]
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