Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What would you actually want from an arcane half-caster in 1D&D PHB?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 8925918" data-attributes="member: 6704184"><p>That’s fine. </p><p></p><p>Tbh, the half-caster pet is, IMO, a mechanical preference based on what we can observe about existing classes. The Anathemir I’m building exists somewhere in a Venn diagram comprised of the Witcher, the Abhorsen, RL swordmasters like Agrippa and Thibault, and RL mystics like the order of The Golden Dawn. Pact magic, ritual casting, secondary choice is from 3 ritual implements to “master”, but you get the other two at later levels. </p><p></p><p>Doesn’t necessarily get 6+ level spells, but can. Has Vestiges instead of invocations, each themed as an object that contains of focuses a specific power, or as a special named implement. </p><p></p><p>The Blade implement can be a sword, dagger, glaive, or scythe, and has the ability to turn a cantrip attack roll into a melee spell attack using the reach and any other properties of your blade, with vestiges empowering it further and at least one subclass making it really shine. </p><p></p><p>It’s very much WIP, so the specifics of how it uses a weapon to do spell attacks might change, and I might shift things around to beef up defenses with “gish” in mind now that the flavor has morphed fully into that territory. </p><p></p><p></p><p></p><p>My <em>swordmage</em> that I was working on last year uses a monk/warlock chassis and translates a lot of 4e powers, and really can swing from 4e swordmage to 4e avenger, but also has a mark and an aegis, which provide defense bonuses and the ability to either relentlessly pursue an enemy or punish them for going for your friends. </p><p></p><p>I’ve also considered using auras, or just taking the monk and stripping out the orientalism and making it more free to use or not use weapons, and wear at least light armor, and making the ki (focus) abilities more directly magical. Probably give it ritual casting with a book to drive home the esoteric mysticism angle.</p><p></p><p>I don’t mind that idea, I just don’t see the bard as any less powerful in the secret arts than a priest or mage, personally. </p><p></p><p>I’d be tempted to use different means to make room for more martial and lore skill, like reducing higher level spell slot progression, but keeping it a 9-levels caster. The key thing to me would be giving them <strong><em>bardic</em></strong> level 9 spells. </p><p></p><p>Or perhaps do something very odd and give the bard full caster casting up to 5th level spells and stop there (other than gaining a few more spell slots and cantrips over time, and replace magical secrets with the warlock’s mystic arcanum? And give them ritual casting (they’re loreMasters it’s a no-brainer) like the warlock book of ancient secrets. </p><p></p><p>Right. That’s really why half-caster tends to be the preferred vehicle. All it requires is expanding on existing types of spells and features. </p><p></p><p>How many “gish” subclass features are held back by being subclass features, as well? Like let them do magical weapon damage from level 1. Why not!? </p><p></p><p>Let them teleport at-will short distances and spend focus or whatever to teleport farther using existing spells. Like why reinvent the game to make them not spellcasters? Why create a balancing burden by making them full casters? </p><p></p><p>I can see monk-style “half-caster inspired” or a half caster version of pact magic, but otherwise just…use what is already available?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8925918, member: 6704184"] That’s fine. Tbh, the half-caster pet is, IMO, a mechanical preference based on what we can observe about existing classes. The Anathemir I’m building exists somewhere in a Venn diagram comprised of the Witcher, the Abhorsen, RL swordmasters like Agrippa and Thibault, and RL mystics like the order of The Golden Dawn. Pact magic, ritual casting, secondary choice is from 3 ritual implements to “master”, but you get the other two at later levels. Doesn’t necessarily get 6+ level spells, but can. Has Vestiges instead of invocations, each themed as an object that contains of focuses a specific power, or as a special named implement. The Blade implement can be a sword, dagger, glaive, or scythe, and has the ability to turn a cantrip attack roll into a melee spell attack using the reach and any other properties of your blade, with vestiges empowering it further and at least one subclass making it really shine. It’s very much WIP, so the specifics of how it uses a weapon to do spell attacks might change, and I might shift things around to beef up defenses with “gish” in mind now that the flavor has morphed fully into that territory. My [I]swordmage[/I] that I was working on last year uses a monk/warlock chassis and translates a lot of 4e powers, and really can swing from 4e swordmage to 4e avenger, but also has a mark and an aegis, which provide defense bonuses and the ability to either relentlessly pursue an enemy or punish them for going for your friends. I’ve also considered using auras, or just taking the monk and stripping out the orientalism and making it more free to use or not use weapons, and wear at least light armor, and making the ki (focus) abilities more directly magical. Probably give it ritual casting with a book to drive home the esoteric mysticism angle. I don’t mind that idea, I just don’t see the bard as any less powerful in the secret arts than a priest or mage, personally. I’d be tempted to use different means to make room for more martial and lore skill, like reducing higher level spell slot progression, but keeping it a 9-levels caster. The key thing to me would be giving them [B][I]bardic[/I][/B] level 9 spells. Or perhaps do something very odd and give the bard full caster casting up to 5th level spells and stop there (other than gaining a few more spell slots and cantrips over time, and replace magical secrets with the warlock’s mystic arcanum? And give them ritual casting (they’re loreMasters it’s a no-brainer) like the warlock book of ancient secrets. Right. That’s really why half-caster tends to be the preferred vehicle. All it requires is expanding on existing types of spells and features. How many “gish” subclass features are held back by being subclass features, as well? Like let them do magical weapon damage from level 1. Why not!? Let them teleport at-will short distances and spend focus or whatever to teleport farther using existing spells. Like why reinvent the game to make them not spellcasters? Why create a balancing burden by making them full casters? I can see monk-style “half-caster inspired” or a half caster version of pact magic, but otherwise just…use what is already available? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What would you actually want from an arcane half-caster in 1D&D PHB?
Top