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What would you actually want from an arcane half-caster in 1D&D PHB?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8926069" data-attributes="member: 6704184"><p>Yeah I mean to me, it’s right there. I get so frustrated when people claim the archetype has no story…like…I’m sorry, have y’all never read or watched a story of a wandering mystic weaponmaster or would-be weaponmaster? </p><p></p><p>My first draft of the swordmage gives them a <em>manual esoterica </em>in which they can record their spells (mostly ritual) and their <em>techniques</em>, and can learn both from other mystics and fighters. I may go back to that, but start from scratch and borrow from OGL sources of weapon attack spells and martial techniques so I’m not making a whole class list myself. The ritual spells I’m more comfortable coming up with myself. </p><p></p><p>I’m currently working on making the Anathemir more able to perform its themes and story, and survive doing so. It started life as a binder, with a d6 HD. </p><p></p><p>I’m giving the class Unarmored defense (Int) for now, but I might find soemthing more interesting to do. Maybe in tier two give them a deflect missiles style feature for redirecting magic attacks? Or could save that for a separate monk with a spellbook swordmage if I still do that. Or they could share a feature, tbh. </p><p></p><p></p><p>Also at level 1 is pact magic, which is prepared spells in this case, and you learn Unseen servant and find familiar, as well as 4 other Anathemir spells. You can cast US and FF as an action w/o components, 1/LR.</p><p></p><p>Lastly, you choose one of three Implements of Goetic Invocation to master. </p><p></p><p>If you choose the blade implement to master at level 1, you get the ability to replace the attacks of the attack action with melee spell attacks (damage type becomes a damage type of any Anathemir cantrip you know), and once per round you can replace the damage of such an attack with the effects of one your Anathemir cantrips that require an attack and target one creature, even if it is normally a ranged cantrip. </p><p></p><p></p><p></p><p>You can also, if you don’t want to go gish, choose the Bell, which makes you a better summoner and breaker of chains, or the Bowl, which makes you just a stronger spellcaster in general. </p><p></p><p>At level 2, you get your first vestiges, one chosen freely and one determined by your level 1 implement mastery choice. This gives a small boost to reinforce what the implement does, or make it interact with your familiar, and has an upgrade around level 5 (maybe 7 idk), that really brings it home. This dynamic ensures that your chosen level 1 implement always matters, even when you get the other 2, and defines the way the class plays outside of your actual subclass, which will be a bit smaller than a Warlock’s patron, I think.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8926069, member: 6704184"] Yeah I mean to me, it’s right there. I get so frustrated when people claim the archetype has no story…like…I’m sorry, have y’all never read or watched a story of a wandering mystic weaponmaster or would-be weaponmaster? My first draft of the swordmage gives them a [I]manual esoterica [/I]in which they can record their spells (mostly ritual) and their [I]techniques[/I], and can learn both from other mystics and fighters. I may go back to that, but start from scratch and borrow from OGL sources of weapon attack spells and martial techniques so I’m not making a whole class list myself. The ritual spells I’m more comfortable coming up with myself. I’m currently working on making the Anathemir more able to perform its themes and story, and survive doing so. It started life as a binder, with a d6 HD. I’m giving the class Unarmored defense (Int) for now, but I might find soemthing more interesting to do. Maybe in tier two give them a deflect missiles style feature for redirecting magic attacks? Or could save that for a separate monk with a spellbook swordmage if I still do that. Or they could share a feature, tbh. Also at level 1 is pact magic, which is prepared spells in this case, and you learn Unseen servant and find familiar, as well as 4 other Anathemir spells. You can cast US and FF as an action w/o components, 1/LR. Lastly, you choose one of three Implements of Goetic Invocation to master. If you choose the blade implement to master at level 1, you get the ability to replace the attacks of the attack action with melee spell attacks (damage type becomes a damage type of any Anathemir cantrip you know), and once per round you can replace the damage of such an attack with the effects of one your Anathemir cantrips that require an attack and target one creature, even if it is normally a ranged cantrip. You can also, if you don’t want to go gish, choose the Bell, which makes you a better summoner and breaker of chains, or the Bowl, which makes you just a stronger spellcaster in general. At level 2, you get your first vestiges, one chosen freely and one determined by your level 1 implement mastery choice. This gives a small boost to reinforce what the implement does, or make it interact with your familiar, and has an upgrade around level 5 (maybe 7 idk), that really brings it home. This dynamic ensures that your chosen level 1 implement always matters, even when you get the other 2, and defines the way the class plays outside of your actual subclass, which will be a bit smaller than a Warlock’s patron, I think. [/QUOTE]
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What would you actually want from an arcane half-caster in 1D&D PHB?
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