Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What Would You Base A non-OGL 5e-alike Game On? (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 8884848" data-attributes="member: 6704184"><p>Related to the other thread I started, but focused on mechanics. This is a plus thread, but “negative” replies about whether a mechanic would contribute to the “feel” of 5e are welcome. Just don’t be rude about it or talk down to anyone. </p><p></p><p>I have ideas about the following/here are the goals: </p><p></p><p>First: I would surmise that we want a fairly simple system, that is broad in scope, but has a definite identity and some assumed cosmology, and similar basic themes to D&D , like heroic fantasy, advancement from novice to epic hero, etc. </p><p></p><p>Second: We’d want resolution mechanics that focus on determining the outcomes of a specific action declared by the player. </p><p></p><p>Third: Mundane heroes that aren’t just doing reskinned magic but are making meaningful contributions to the action (with the same range of complexity as magic classes), and magical characters who are harnessing external or internal power to perform miracles, with distinct “powers”, and with different power sources having some degree of (at least implied) delineation, and a progression from simple at will tricks to “summon an Angel” type epic stuff. </p><p></p><p>Fourth: Classes and levels, and the ability to start out either fairly competent or as a “zero” and gain power over time. (5e does this by making level 1 pretty weak, but level 3 is quite competent and robust)</p><p></p><p>Five: A focus on diversity and inclusion in worldbuilding and inspirations. </p><p></p><p>My specific ideas will be in a follow up post.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8884848, member: 6704184"] Related to the other thread I started, but focused on mechanics. This is a plus thread, but “negative” replies about whether a mechanic would contribute to the “feel” of 5e are welcome. Just don’t be rude about it or talk down to anyone. I have ideas about the following/here are the goals: First: I would surmise that we want a fairly simple system, that is broad in scope, but has a definite identity and some assumed cosmology, and similar basic themes to D&D , like heroic fantasy, advancement from novice to epic hero, etc. Second: We’d want resolution mechanics that focus on determining the outcomes of a specific action declared by the player. Third: Mundane heroes that aren’t just doing reskinned magic but are making meaningful contributions to the action (with the same range of complexity as magic classes), and magical characters who are harnessing external or internal power to perform miracles, with distinct “powers”, and with different power sources having some degree of (at least implied) delineation, and a progression from simple at will tricks to “summon an Angel” type epic stuff. Fourth: Classes and levels, and the ability to start out either fairly competent or as a “zero” and gain power over time. (5e does this by making level 1 pretty weak, but level 3 is quite competent and robust) Five: A focus on diversity and inclusion in worldbuilding and inspirations. My specific ideas will be in a follow up post. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Would You Base A non-OGL 5e-alike Game On? (+)
Top