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What Would You Base A non-OGL 5e-alike Game On? (+)
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8884906" data-attributes="member: 6871653"><p>Few reskin ideas I had so far this week</p><p></p><p>Proficiency bonus = Heroic Bonus (+2 to +10, or maybe half-level)</p><p>Dis/Advantage = Inspiration/Despair, they can stack on the same roll.</p><p>Trained: add HB => Expertise: consider a roll of less than 7 a 7 =>Mastery: a permanent Inspiration on the roll</p><p></p><p>No stat, just skills! Tests are made against a TN using 1d20+Heroic Bonus (if trained)+Ancestry/Class Bonus</p><p></p><p>Skills: </p><p>Strong attack, Precision attacks, Magical attacks</p><p>Might (str saves), Fortitude (con saves), Reflex (dex saves), Cunning (int saves), Presence (cha saves), Will (wis saves)</p><p>Lore X, Tools X, Instrument X, </p><p>all the other 15 skills of 5e.</p><p></p><p>AC is based on armor only, with maybe a layer of DR.</p><p></p><p>Classes can be mostly the same, remove the ASI as part of the progression, give more real features. </p><p>Build maneuvers for all fighter archetypes (BM, AA, PW etc) Give more 4e-assassin-like powers to the rogue.</p><p></p><p>Reduce Rote Action (bonus action), make them less everywhere.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8884906, member: 6871653"] Few reskin ideas I had so far this week Proficiency bonus = Heroic Bonus (+2 to +10, or maybe half-level) Dis/Advantage = Inspiration/Despair, they can stack on the same roll. Trained: add HB => Expertise: consider a roll of less than 7 a 7 =>Mastery: a permanent Inspiration on the roll No stat, just skills! Tests are made against a TN using 1d20+Heroic Bonus (if trained)+Ancestry/Class Bonus Skills: Strong attack, Precision attacks, Magical attacks Might (str saves), Fortitude (con saves), Reflex (dex saves), Cunning (int saves), Presence (cha saves), Will (wis saves) Lore X, Tools X, Instrument X, all the other 15 skills of 5e. AC is based on armor only, with maybe a layer of DR. Classes can be mostly the same, remove the ASI as part of the progression, give more real features. Build maneuvers for all fighter archetypes (BM, AA, PW etc) Give more 4e-assassin-like powers to the rogue. Reduce Rote Action (bonus action), make them less everywhere. [/QUOTE]
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What Would You Base A non-OGL 5e-alike Game On? (+)
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