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General Tabletop Discussion
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What Would You Base A non-OGL 5e-alike Game On? (+)
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<blockquote data-quote="doctorbadwolf" data-source="post: 8885019" data-attributes="member: 6704184"><p>Other assorted ideas: </p><p></p><p><strong>Berserkers</strong>: rather than a class based around this concept, it’s a trait anyone can gain that makes you harder to kill, harder to do mind magic against, and hit harder with melee or close basic attacks. A basic attack is an attack that doesn’t use any special abilities or the like, so regular weapon attacks, attack glyphs, etc. </p><p></p><p><strong>Spells: </strong>Basically, a spell is a complex working of one or more types of magic that requires energy to accomplish. You can do anything that falls within the Houses of magic you are trained in, and that you have enough energy for, but the complex stuff is easier if you master it as a Spell. </p><p></p><p>Things that complicate a working are combining houses, and increasing things like range, area of effect, intensity (usually damage or healing value), number of targets, etc. let’s assume PF2 style actions per round. </p><p></p><p>Basic magical attack is melee or close, little ability to aim, small effect, using 1 house/skill/school of magic, and uses 1 action. You can spend 1 mana to increase one of those (range, damage, precision, or complicate with a second skill), without increasing the time it takes to cast. Each additional facet of the working adds 1 action to the working. </p><p></p><p>So, “Explosion” requires long range, accurate (choose a point or singular target without random chance of placement), large AoE, and combining fire and air magic, and you want it to do a lot of damage. So, it requires 3 actions, and at least 4 mana, but probably more to boost the damage to match DnD’s “fireball”. </p><p></p><p>I’ll tinker with this to simplify it.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8885019, member: 6704184"] Other assorted ideas: [B]Berserkers[/B]: rather than a class based around this concept, it’s a trait anyone can gain that makes you harder to kill, harder to do mind magic against, and hit harder with melee or close basic attacks. A basic attack is an attack that doesn’t use any special abilities or the like, so regular weapon attacks, attack glyphs, etc. [B]Spells: [/B]Basically, a spell is a complex working of one or more types of magic that requires energy to accomplish. You can do anything that falls within the Houses of magic you are trained in, and that you have enough energy for, but the complex stuff is easier if you master it as a Spell. Things that complicate a working are combining houses, and increasing things like range, area of effect, intensity (usually damage or healing value), number of targets, etc. let’s assume PF2 style actions per round. Basic magical attack is melee or close, little ability to aim, small effect, using 1 house/skill/school of magic, and uses 1 action. You can spend 1 mana to increase one of those (range, damage, precision, or complicate with a second skill), without increasing the time it takes to cast. Each additional facet of the working adds 1 action to the working. So, “Explosion” requires long range, accurate (choose a point or singular target without random chance of placement), large AoE, and combining fire and air magic, and you want it to do a lot of damage. So, it requires 3 actions, and at least 4 mana, but probably more to boost the damage to match DnD’s “fireball”. I’ll tinker with this to simplify it. [/QUOTE]
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