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General Tabletop Discussion
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What Would You Base A non-OGL 5e-alike Game On? (+)
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<blockquote data-quote="doctorbadwolf" data-source="post: 8886968" data-attributes="member: 6704184"><p>Yeah my current ideal class lineup features 4 classes with roots in the fighter class; brute, knight, swashbuckler, and archer. The Warden is my current name for the swordmage and may be inspired in part by the Paladin, esp with the protective auras, while the Mystic is a more hermetic/occult version of the monk. The Ranger is still the Ranger. Whether there is a Pet Class or not, the Ranger would have an option for an animal companion, probably tied to the spirits of nature rather than a mundane beast. </p><p></p><p>Since my conception of an assassin class can actually fight (my 5e homebrew gets extra attack), I guess it’s a bit of a rogue/fighter in D&D terms. </p><p></p><p>But tbh this is a lot. I’m not gonna dive too deep into it until I know the status of the OGL. </p><p></p><p>Well, if everyone has a resource pool, the champion simply spends it to add to rolls directly, increase intensity of hits, boost defense. Basically, it’s just “spend 1 [resource] to increase the result of a d20 roll by 1d6”. Meanwhile the Battlemaster (what I call the knight) has a combination of stances, techniques, and a mark that can either help it lock down enemies as a tank or give allies extra efficacy against them as a “leader” type. </p><p></p><p>My current idea is, whatever number of types of magic, you also have that number of levels, levels of magical power, etc. so, 9 or 13 or something. </p><p></p><p>I could be convinced of 13 classes, with way more (mostly) mundane classes than magical focused. </p><p></p><p>Especially if there isn’t an actual level limit, and you can take a “level” of something that in D&D 5e would be a feat.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8886968, member: 6704184"] Yeah my current ideal class lineup features 4 classes with roots in the fighter class; brute, knight, swashbuckler, and archer. The Warden is my current name for the swordmage and may be inspired in part by the Paladin, esp with the protective auras, while the Mystic is a more hermetic/occult version of the monk. The Ranger is still the Ranger. Whether there is a Pet Class or not, the Ranger would have an option for an animal companion, probably tied to the spirits of nature rather than a mundane beast. Since my conception of an assassin class can actually fight (my 5e homebrew gets extra attack), I guess it’s a bit of a rogue/fighter in D&D terms. But tbh this is a lot. I’m not gonna dive too deep into it until I know the status of the OGL. Well, if everyone has a resource pool, the champion simply spends it to add to rolls directly, increase intensity of hits, boost defense. Basically, it’s just “spend 1 [resource] to increase the result of a d20 roll by 1d6”. Meanwhile the Battlemaster (what I call the knight) has a combination of stances, techniques, and a mark that can either help it lock down enemies as a tank or give allies extra efficacy against them as a “leader” type. My current idea is, whatever number of types of magic, you also have that number of levels, levels of magical power, etc. so, 9 or 13 or something. I could be convinced of 13 classes, with way more (mostly) mundane classes than magical focused. Especially if there isn’t an actual level limit, and you can take a “level” of something that in D&D 5e would be a feat. [/QUOTE]
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