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What Would You Base A non-OGL 5e-alike Game On? (+)
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<blockquote data-quote="Faolyn" data-source="post: 8890141" data-attributes="member: 6915329"><p>The bolded bits are setting lore--which I've always ignored to the point that I actually find it surprising when people adhere to them religiously and insist they must be objectively true--and the other bits are actually game rules, not lore. Any system with combat has it works a certain way because of that system, and the same with magic. If the system has magic, then it works a particular way within that system.</p><p></p><p>So saying that <em>"The Courts are compass points (and each house will probably have ordinal directions associated with them), with themes corresponding to the general concepts associated with the 4 suits of the minor arcana." </em>is setting lore, because it assumes things that aren't game terms--houses, courts, tarot arcana. Saying that there are four types of magic is game rules, even if there were then a section in the game titled "ways to flavor this magic system for your setting" or even an entire published setting wherein the magic was divided into four compass points that are associated with the minor arcana.</p><p></p><p></p><p>Yes, which is why I asked whether this 5e-alike would be generic or have a built-in setting.</p><p></p><p>Either way is fine, but it should be established before the game is underway so there would be some sort of consistency. If there are four Courts of Magic, then those Courts might have meaning in other parts of the world. Maybe each Major Arcana is a clerical god or warlock patron, or represent a different type of magic experienced spellcasters can use.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8890141, member: 6915329"] The bolded bits are setting lore--which I've always ignored to the point that I actually find it surprising when people adhere to them religiously and insist they must be objectively true--and the other bits are actually game rules, not lore. Any system with combat has it works a certain way because of that system, and the same with magic. If the system has magic, then it works a particular way within that system. So saying that [I]"The Courts are compass points (and each house will probably have ordinal directions associated with them), with themes corresponding to the general concepts associated with the 4 suits of the minor arcana." [/I]is setting lore, because it assumes things that aren't game terms--houses, courts, tarot arcana. Saying that there are four types of magic is game rules, even if there were then a section in the game titled "ways to flavor this magic system for your setting" or even an entire published setting wherein the magic was divided into four compass points that are associated with the minor arcana. Yes, which is why I asked whether this 5e-alike would be generic or have a built-in setting. Either way is fine, but it should be established before the game is underway so there would be some sort of consistency. If there are four Courts of Magic, then those Courts might have meaning in other parts of the world. Maybe each Major Arcana is a clerical god or warlock patron, or represent a different type of magic experienced spellcasters can use. [/QUOTE]
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