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General Tabletop Discussion
*Dungeons & Dragons
What Would You Base A non-OGL 5e-alike Game On? (+)
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<blockquote data-quote="Faolyn" data-source="post: 8891167" data-attributes="member: 6915329"><p>What on earth are you talking about?</p><p></p><p></p><p>Yes, it is irrelevant because my question was whether or not this hypothetical non-OGL 5e-alike was going to have a setting in or be generic. I never even said that having, or not having, an inherent setting was good or bad. I merely said that saying that magic that revolved around tarot cards or clockwork or things like that implied an inherent setting, not a generic rule set.</p><p></p><p>You see <em>awfully </em>defensive about it for some reason.</p><p></p><p></p><p>Really? So, tell me about the inherent setting that's in D&D, in depth. What's the world's name? What are the countries' names, and what are their relationships with each other? Who are the gods of this inherent setting, and what are their religions like? Who are the warlock patrons, and how do they and the various religions get along? What's the tech level? How much magic is there, in this inherent setting, and how well is it integrated into everyday life? What do the various class archetypes mean in the setting? How do the various races get along?</p><p></p><p>Because I guarantee that your answer to those questions is going to be <em>very</em> different than anyone else's answers, even <em>just </em>using the PHB, DMG, and MM, with the <em>only </em>thing they have in common is "sorta but not entirely medieval fantasy." And those differences will only get more and more different when other books are brought in. And <em>that</em> shows that the setting is <em>not </em>implied.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8891167, member: 6915329"] What on earth are you talking about? Yes, it is irrelevant because my question was whether or not this hypothetical non-OGL 5e-alike was going to have a setting in or be generic. I never even said that having, or not having, an inherent setting was good or bad. I merely said that saying that magic that revolved around tarot cards or clockwork or things like that implied an inherent setting, not a generic rule set. You see [I]awfully [/I]defensive about it for some reason. Really? So, tell me about the inherent setting that's in D&D, in depth. What's the world's name? What are the countries' names, and what are their relationships with each other? Who are the gods of this inherent setting, and what are their religions like? Who are the warlock patrons, and how do they and the various religions get along? What's the tech level? How much magic is there, in this inherent setting, and how well is it integrated into everyday life? What do the various class archetypes mean in the setting? How do the various races get along? Because I guarantee that your answer to those questions is going to be [I]very[/I] different than anyone else's answers, even [I]just [/I]using the PHB, DMG, and MM, with the [I]only [/I]thing they have in common is "sorta but not entirely medieval fantasy." And those differences will only get more and more different when other books are brought in. And [I]that[/I] shows that the setting is [I]not [/I]implied. [/QUOTE]
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