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What would you change for d20 Modern 2.0
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<blockquote data-quote="takyris" data-source="post: 2717893" data-attributes="member: 5171"><p>RangerREG, I don't think it's out of the question to expect Archaic Weapons, designed for fighting, to be better than Simple Weapons that are often just picked up as needed, one step up from Improvised Weapons.</p><p></p><p>You could easily fix this issue by saying that a cleaver large enough to do 1d6 is a medium weapon, and that it only threatens a critical on a 20, since it was designed to chop meat and veggies, not a dodging opponent, and the balance ain't right. Failing that, you could leave the cleaver as it is but say that it's an Archaic Weapon, since again, it's more complex than a club or baton, so you need Archaic Weapon Proficiency to use it properly.</p><p></p><p>Either solution gets rid of the problem, one by turning it into a slashing club, the other by leaving it as powerful as it is but requiring the same feat to get there that you'd need for everything else.</p></blockquote><p></p>
[QUOTE="takyris, post: 2717893, member: 5171"] RangerREG, I don't think it's out of the question to expect Archaic Weapons, designed for fighting, to be better than Simple Weapons that are often just picked up as needed, one step up from Improvised Weapons. You could easily fix this issue by saying that a cleaver large enough to do 1d6 is a medium weapon, and that it only threatens a critical on a 20, since it was designed to chop meat and veggies, not a dodging opponent, and the balance ain't right. Failing that, you could leave the cleaver as it is but say that it's an Archaic Weapon, since again, it's more complex than a club or baton, so you need Archaic Weapon Proficiency to use it properly. Either solution gets rid of the problem, one by turning it into a slashing club, the other by leaving it as powerful as it is but requiring the same feat to get there that you'd need for everything else. [/QUOTE]
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What would you change for d20 Modern 2.0
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