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What would you change for d20 Modern 2.0
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<blockquote data-quote="Greg K" data-source="post: 2719599" data-attributes="member: 5038"><p>I'm short on time so I will come back and add more later. However, if I were WOTC, I would do the following:</p><p></p><p>1. Beg, cajole, plead with Green Ronin to incorporate their system from the Psychic's Handbook.</p><p></p><p>2. Beg, cajole, plead with Vigilance (Charles Rice) and RPGObjects to incorporate "Blood and Fist" for the default martial arts rules.</p><p></p><p>3. Incorporate both WP/VP and the Damage Save as optional rules.</p><p></p><p>4. Get Steve Kenson to write a skill and feat Magic System or beg, cajole, and plead with Green Ronin to use the True 20 magic system. </p><p></p><p>5. Yes, Incantations are also a must</p></blockquote><p></p>
[QUOTE="Greg K, post: 2719599, member: 5038"] I'm short on time so I will come back and add more later. However, if I were WOTC, I would do the following: 1. Beg, cajole, plead with Green Ronin to incorporate their system from the Psychic's Handbook. 2. Beg, cajole, plead with Vigilance (Charles Rice) and RPGObjects to incorporate "Blood and Fist" for the default martial arts rules. 3. Incorporate both WP/VP and the Damage Save as optional rules. 4. Get Steve Kenson to write a skill and feat Magic System or beg, cajole, and plead with Green Ronin to use the True 20 magic system. 5. Yes, Incantations are also a must [/QUOTE]
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