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What would you change for d20 Modern 2.0
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<blockquote data-quote="JPL" data-source="post: 2725983" data-attributes="member: 1964"><p>I'll have to take another look, because my recollection was that SC focuses more on vampires and werewolves and such [maybe I'm thinking more of the orginal minigame in Polyhedron]. That said...a darker, horror-based approach to goblins and kobolds [as evil fae types] would be worth doing...but I agree that focusing more on the types that don't have a strong connotation of D&D would be better. </p><p></p><p>I think the fact that PC magic is so limited in SC is a big difference from UA. In SC, magic is something that can be studied [the Occultist] or opposed [the Shadow Hunter], but it's not something that can be mastered by mere mortals. Limit the flow of magic items and throw in some risky incantation magic, and you've got something pretty close to CoC as far as magical firepower. Maybe add the fear/insanity rules --- so in UA, the supernatual can be strange and wonderful, but in SC, it is frightening stuff.</p><p></p><p>But yeah...I would prefer to have one setting that was very clearly "D&D Modern" [because that's a worthwhile campaign model], and one that was very clearly something else. Just having "the Shadow" in both settings is enough to make them seem quite similar.</p></blockquote><p></p>
[QUOTE="JPL, post: 2725983, member: 1964"] I'll have to take another look, because my recollection was that SC focuses more on vampires and werewolves and such [maybe I'm thinking more of the orginal minigame in Polyhedron]. That said...a darker, horror-based approach to goblins and kobolds [as evil fae types] would be worth doing...but I agree that focusing more on the types that don't have a strong connotation of D&D would be better. I think the fact that PC magic is so limited in SC is a big difference from UA. In SC, magic is something that can be studied [the Occultist] or opposed [the Shadow Hunter], but it's not something that can be mastered by mere mortals. Limit the flow of magic items and throw in some risky incantation magic, and you've got something pretty close to CoC as far as magical firepower. Maybe add the fear/insanity rules --- so in UA, the supernatual can be strange and wonderful, but in SC, it is frightening stuff. But yeah...I would prefer to have one setting that was very clearly "D&D Modern" [because that's a worthwhile campaign model], and one that was very clearly something else. Just having "the Shadow" in both settings is enough to make them seem quite similar. [/QUOTE]
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