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What would you change for d20 Modern 2.0
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<blockquote data-quote="Flynn" data-source="post: 2726104" data-attributes="member: 1836"><p><strong>I'd Keep It In One Core Book...</strong></p><p></p><p></p><p></p><p>As a voice against this suggestion, I would comment that D20 Modern is a WOTC product that only takes the one book to play. That's a much lower investment for the money-tight gamer than three separate books, and that has a lot of appeal in some circles. I would continue to desire and support a single core book concept for D20 Modern 2.0 (or whatever), with a monster manual and then a GM's book to follow, for those that want more material to work with.</p><p></p><p>If someone is writing their own system, I'd definitely point them to the model shown in D20 Modern, rather than follow the D&D model. I think you'd get better investment and interest.</p><p></p><p>YMMV,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 2726104, member: 1836"] [b]I'd Keep It In One Core Book...[/b] As a voice against this suggestion, I would comment that D20 Modern is a WOTC product that only takes the one book to play. That's a much lower investment for the money-tight gamer than three separate books, and that has a lot of appeal in some circles. I would continue to desire and support a single core book concept for D20 Modern 2.0 (or whatever), with a monster manual and then a GM's book to follow, for those that want more material to work with. If someone is writing their own system, I'd definitely point them to the model shown in D20 Modern, rather than follow the D&D model. I think you'd get better investment and interest. YMMV, Flynn [/QUOTE]
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What would you change for d20 Modern 2.0
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