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What would you change for d20 Modern 2.0
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<blockquote data-quote="The Shaman" data-source="post: 2729671" data-attributes="member: 26473"><p>But wasn't this true of the market in general? Publishers releasing product for <em>Dungeons and Dragons</em> went through the same drop in sales and consequently there was a culling of the herd across the tiny industry.</p><p></p><p>I don't see this as specific to d20 <em>Modern</em> - I also think that Modern is still looking for its breakthrough product from WotC. As good as the third-party publishers are, they don't have the same marketing presence as Hasbro/Wizards of the Coast. When WotC decides to really back Modern, everyone will benefit down the line.First, I don't think AEG was lucky - looking at the books they produced, I think they had some very good writers and did a great job capturing the feel of the genre.</p><p></p><p>Second, I disagree that it's easier to write for medieval games. Consider how much "generic setting material" is available on the Modern world: even the Forgotten Realms can't touch the depth and breadth of real-world history.</p><p></p><p>Here's where I see the challenge for writing for Modern games: when you say "dungeons and dragons," everyone has a relatively common frame of reference, even if the details vary considerably. When you say "modern," it's all about the details, wherein the subgenres (espionage, military, criminal investigation, monster hunting, <em>&c.</em>) tend to define the game for many players. That's why I believe the breakthrough setting will be something like <em>Dark<strong>*</strong>Matter</em> that brings together a number of these subgenres in a way that offers a little something for everyone, but taps into a different audience than the one looking for "<em>D&D</em> with guns."</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2729671, member: 26473"] But wasn't this true of the market in general? Publishers releasing product for [i]Dungeons and Dragons[/i] went through the same drop in sales and consequently there was a culling of the herd across the tiny industry. I don't see this as specific to d20 [i]Modern[/i] - I also think that Modern is still looking for its breakthrough product from WotC. As good as the third-party publishers are, they don't have the same marketing presence as Hasbro/Wizards of the Coast. When WotC decides to really back Modern, everyone will benefit down the line.First, I don't think AEG was lucky - looking at the books they produced, I think they had some very good writers and did a great job capturing the feel of the genre. Second, I disagree that it's easier to write for medieval games. Consider how much "generic setting material" is available on the Modern world: even the Forgotten Realms can't touch the depth and breadth of real-world history. Here's where I see the challenge for writing for Modern games: when you say "dungeons and dragons," everyone has a relatively common frame of reference, even if the details vary considerably. When you say "modern," it's all about the details, wherein the subgenres (espionage, military, criminal investigation, monster hunting, [i]&c.[/i]) tend to define the game for many players. That's why I believe the breakthrough setting will be something like [i]Dark[b]*[/b]Matter[/i] that brings together a number of these subgenres in a way that offers a little something for everyone, but taps into a different audience than the one looking for "[i]D&D[/i] with guns." [/QUOTE]
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