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What would you change for d20 Modern 2.0
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<blockquote data-quote="The Shaman" data-source="post: 2732274" data-attributes="member: 26473"><p>I prefer toolkit approaches as well, but that's because I a grognard - for new or less experienced gamers, particularly in a genre ("Modern") that can mean so many different things to different people, it helps to have someplace to hang your hat at first.I don't consider either Urban Arcana or Shadow Chasers to be "distinctly d20 <em>Modern</em>." Urban Arcana is "<em>D&D</em> with guns and cell phones," the campaign model intended to draw <em>Dungeons and Dragons</em> players to d20 <em>Modern</em>. Shadow Chasers is the nod to the Buffy/Angel crowd; <em>Blood and Relics</em> is for the <em>Constantine</em> fans. I'm not familiar with <em>Pinebox</em>.</p><p></p><p>I think something that appeals to less of a niche audience and more to the gamer who's not looking at Modern as a break from medieval fantasy, but rather as an exciting genre in its own right, would be a better move.I think Wizards of the Coast would probably drop the line altogether instead of "GURPSifying" it the way they are now, ninety-six pages at a time, if they weren't at least interested in selling d20 <em>Modern</em>. It does seem that their support is rather tepid, though.</p><p></p><p>WotC seems to follow a very conservative business strategy - publishing a full-blown Modern-specific setting (that's <u>not</u> just another flavor of <em>Dungeons and Dragons</em>, that is) would be a pretty bold commitment of resources. I happen to think it would be worth their while to do it, but I tend to be an optimist about the genre's appeal.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2732274, member: 26473"] I prefer toolkit approaches as well, but that's because I a grognard - for new or less experienced gamers, particularly in a genre ("Modern") that can mean so many different things to different people, it helps to have someplace to hang your hat at first.I don't consider either Urban Arcana or Shadow Chasers to be "distinctly d20 [i]Modern[/i]." Urban Arcana is "[i]D&D[/i] with guns and cell phones," the campaign model intended to draw [i]Dungeons and Dragons[/i] players to d20 [i]Modern[/i]. Shadow Chasers is the nod to the Buffy/Angel crowd; [i]Blood and Relics[/i] is for the [i]Constantine[/i] fans. I'm not familiar with [i]Pinebox[/i]. I think something that appeals to less of a niche audience and more to the gamer who's not looking at Modern as a break from medieval fantasy, but rather as an exciting genre in its own right, would be a better move.I think Wizards of the Coast would probably drop the line altogether instead of "GURPSifying" it the way they are now, ninety-six pages at a time, if they weren't at least interested in selling d20 [i]Modern[/i]. It does seem that their support is rather tepid, though. WotC seems to follow a very conservative business strategy - publishing a full-blown Modern-specific setting (that's [u]not[/u] just another flavor of [i]Dungeons and Dragons[/i], that is) would be a pretty bold commitment of resources. I happen to think it would be worth their while to do it, but I tend to be an optimist about the genre's appeal. [/QUOTE]
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