Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What would you change for d20 Modern 2.0
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 2734704" data-attributes="member: 26473"><p><strong>AAIIIIIEEEEEEEEEE! NOOOOOOOOOO!</strong> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>The basic classes are a big part of what I love about d20 <em>Modern</em> - I think they strike the right balance between point-based systems and class-as-profession.I'm not sure why, but this always makes me smile. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Beyond simply putting out more, I think it needs to be fairly focused support.I'm sorry, but I disagree - it's different in some ways, but not as different, and certainly no more difficult, as some folks make it out to be.Like the noble's captain and men-at-arms, and the local militia?The Modern equivalent of divination magic (both of which many adventure designers fail to account for adequately, I'll grant you...).All the King's wizards and all the king's champions?A cleric <em>wind walking</em>?</p><p></p><p>Okay, not the best example perhaps, but there is a lot of curative magic in fantasy games that's absent in many Modern games, so EMS and hospitals are the replacement. Again, different, but hardly adventure breaking - usually this results in a slight adjustment to pacing for Modern adventures, IMX.The same thing happens with mid- and high-level magic - again, it's different, but not more difficult, IMX.That's pretty campaign-specific - there are places where non-player characters in a fantasy setting might care very much.Again, the same could be true in a fantasy game - a lawful evil society might have no problem executing the vigilante as easily as it would the child-murderer.I agree that there is tremendous diversity, but I see that as a strength of Modern gaming, rather than a weakness.Yes, but there is no fantasy setting that I know of that has as much background information, available largely free of charge, as the real world.<em>Teleport</em> does the same thing, though in Modern you can make an adventure out of the plane ride itself - like divination, this is an area that's a challenge for some fantasy adventure authors as well.</p><p></p><p>I'm sorry, <strong>Warlord Ralts</strong>, but I'm not seeing the same problems you are.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2734704, member: 26473"] [b]AAIIIIIEEEEEEEEEE! NOOOOOOOOOO![/B] :eek: The basic classes are a big part of what I love about d20 [i]Modern[/i] - I think they strike the right balance between point-based systems and class-as-profession.I'm not sure why, but this always makes me smile. :) Beyond simply putting out more, I think it needs to be fairly focused support.I'm sorry, but I disagree - it's different in some ways, but not as different, and certainly no more difficult, as some folks make it out to be.Like the noble's captain and men-at-arms, and the local militia?The Modern equivalent of divination magic (both of which many adventure designers fail to account for adequately, I'll grant you...).All the King's wizards and all the king's champions?A cleric [i]wind walking[/i]? Okay, not the best example perhaps, but there is a lot of curative magic in fantasy games that's absent in many Modern games, so EMS and hospitals are the replacement. Again, different, but hardly adventure breaking - usually this results in a slight adjustment to pacing for Modern adventures, IMX.The same thing happens with mid- and high-level magic - again, it's different, but not more difficult, IMX.That's pretty campaign-specific - there are places where non-player characters in a fantasy setting might care very much.Again, the same could be true in a fantasy game - a lawful evil society might have no problem executing the vigilante as easily as it would the child-murderer.I agree that there is tremendous diversity, but I see that as a strength of Modern gaming, rather than a weakness.Yes, but there is no fantasy setting that I know of that has as much background information, available largely free of charge, as the real world.[i]Teleport[/i] does the same thing, though in Modern you can make an adventure out of the plane ride itself - like divination, this is an area that's a challenge for some fantasy adventure authors as well. I'm sorry, [b]Warlord Ralts[/b], but I'm not seeing the same problems you are. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What would you change for d20 Modern 2.0
Top