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What would you change for d20 Modern 2.0
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2735082" data-attributes="member: 12332"><p>I think you're missing a few of the design points though, Thanee.</p><p></p><p>EDIT: ARGH, beaten to the punch!</p><p></p><p>In D&D, 1/1 BAB is combat-oriented.</p><p></p><p>Not so in d20M. Why? Ranged weapons and MDTs. The assumption is that given the choice between guns and knives, most will choose guns. So it isn't by accident or faulty design that the 1/1 BAB class doesn't warm the heart in ranged combat, it's purposeful design.</p><p></p><p>Ranged combat classes take a hit to BAB to account for sustained gunfire against relatively fragile targets.</p><p></p><p>Which, honestly, is one reason I LIKE the class system of Modern over "flexible" (I.E. apparently to you Point Based) systems ... because in those systems there are invariably "No Duh" combinations. GURPS 4 had to even take that into account in their latest edition. Again. </p><p></p><p>With Point Buy systems you have an even bigger swing between The Munchkin and The Roleplayer. One guy takes all the best combinations for attack and defense power, making himself an unstoppable killing machine. One guy ignores his combat bonuses to make a richly detailed professor who gets killed in the first gunfight in any way tailored to the combat brute.</p><p></p><p>Now, of course, the conversation from here deteriorates into My GM Is Better Than Yours or whatever, and Bob knows how to handle those situations and playing a character fated to die is good RP, etc etc. But, in the end, point buy always means there's a "Right Way" to build a character and there's lots of "Wrong Ways" to build them.</p><p></p><p>In my experience, it's often more intuitive for players to do it the d20M way than, say, the M&M way or the GURPS way. Faster, too. So far I haven't been stumped for how to build a concept character in d20M that heeled to obvious level and competance guidelines. (I.E. no 1st level "I want to be a ninja that decapitates his targets every time with one blow REAL ULTIMATE POWER style." ... though we can get close.)</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2735082, member: 12332"] I think you're missing a few of the design points though, Thanee. EDIT: ARGH, beaten to the punch! In D&D, 1/1 BAB is combat-oriented. Not so in d20M. Why? Ranged weapons and MDTs. The assumption is that given the choice between guns and knives, most will choose guns. So it isn't by accident or faulty design that the 1/1 BAB class doesn't warm the heart in ranged combat, it's purposeful design. Ranged combat classes take a hit to BAB to account for sustained gunfire against relatively fragile targets. Which, honestly, is one reason I LIKE the class system of Modern over "flexible" (I.E. apparently to you Point Based) systems ... because in those systems there are invariably "No Duh" combinations. GURPS 4 had to even take that into account in their latest edition. Again. With Point Buy systems you have an even bigger swing between The Munchkin and The Roleplayer. One guy takes all the best combinations for attack and defense power, making himself an unstoppable killing machine. One guy ignores his combat bonuses to make a richly detailed professor who gets killed in the first gunfight in any way tailored to the combat brute. Now, of course, the conversation from here deteriorates into My GM Is Better Than Yours or whatever, and Bob knows how to handle those situations and playing a character fated to die is good RP, etc etc. But, in the end, point buy always means there's a "Right Way" to build a character and there's lots of "Wrong Ways" to build them. In my experience, it's often more intuitive for players to do it the d20M way than, say, the M&M way or the GURPS way. Faster, too. So far I haven't been stumped for how to build a concept character in d20M that heeled to obvious level and competance guidelines. (I.E. no 1st level "I want to be a ninja that decapitates his targets every time with one blow REAL ULTIMATE POWER style." ... though we can get close.) --fje [/QUOTE]
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