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What would you change for d20 Modern 2.0
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<blockquote data-quote="Thanee" data-source="post: 2735697" data-attributes="member: 478"><p>I think the talents are actually one of the bigger problems I have with the classes (apart from my main gripe, that all the class abilities are tied to hypothetical ability concepts and cannot be fit to the character concept one has in mind - which is what the comparison with the fighter class was about, that even some of the D&D classes are not more restrictive), there are what, two talent trees available each? So every character of a given class will have to choose one or the other (well, or both). And what if a talent from another class fits perfectly, but not the class itself?</p><p></p><p>Here's the core of what I meant, when I pointed to my link above, for your convenience:</p><p>[sblock]The general idea is to remove base classes entirely from d20 modern!</p><p>Advanced classes would still exist as normal, only the six base classes would be replaced by a single highly flexible "class", which can cover all six and a lot more.</p><p></p><p>Every character begins play with the starting feat Simple Weapon Proficiency.</p><p></p><p>At each level up, you gain a fixed number of CP (character points) to be spent on the various class benefits. You automatically gain some advancements and you have to pay for everything beyond that.</p><p></p><p>8 CP/lvl sounds like a reasonable number (w/o Defense/Reputation figured in yet).</p><p></p><p>Automatic advancement:</p><p></p><p>+0.5 BAB (fractional)</p><p>+1d6 Hit Die</p><p>3 Skill Points</p><p>low Saves</p><p>standard Action Points</p><p>(lowest Defense advancement)</p><p>(lowest Reputation advancement)</p><p></p><p>Selective advancement:</p><p></p><p>1 CP upgrade BAB to +0.75 -or- 2 CP upgrade BAB to +1.0</p><p>1 CP upgrade HD to d8 -or- 2 CP upgrade HD to d10</p><p>1 CP +2 Skill Points (maximum +6)</p><p>4 CP select a class bonus feat* (only at odd levels)</p><p>4 CP select a class talent** (only at even levels)</p><p>1 CP upgrade one save to high (fractional advancement required)</p><p>(upgrade Defense)</p><p>(upgrade Reputation)</p><p></p><p>* You need a 13+ in the corresponding ability score (i.e. Str for Strong, Dex for Fast, etc) to pick from the various class lists for bonus feats.</p><p></p><p>** You need a 15+ in the corresponding ability score (i.e. Str for Strong, Dex for Fast, etc) to pick from the various class lists for talents.</p><p></p><p>Not sure how to handle saves exactly, but with some thought, that should work basically the same way as BAB with low save progression being automatic and high save progression (fractional) being selective. Also Defense Bonus and Reputation Points have to be figured in still (but the general idea should be clear).</p><p></p><p>Maybe Feat/Talent cost could be reduced to 3 (and total number of CP/lvl reduced by 1 accordingly).[/sblock]</p><p></p><p>(And don't pick on the specifics, it's just meant as a general idea, not a perfectly finished one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 2735697, member: 478"] I think the talents are actually one of the bigger problems I have with the classes (apart from my main gripe, that all the class abilities are tied to hypothetical ability concepts and cannot be fit to the character concept one has in mind - which is what the comparison with the fighter class was about, that even some of the D&D classes are not more restrictive), there are what, two talent trees available each? So every character of a given class will have to choose one or the other (well, or both). And what if a talent from another class fits perfectly, but not the class itself? Here's the core of what I meant, when I pointed to my link above, for your convenience: [sblock]The general idea is to remove base classes entirely from d20 modern! Advanced classes would still exist as normal, only the six base classes would be replaced by a single highly flexible "class", which can cover all six and a lot more. Every character begins play with the starting feat Simple Weapon Proficiency. At each level up, you gain a fixed number of CP (character points) to be spent on the various class benefits. You automatically gain some advancements and you have to pay for everything beyond that. 8 CP/lvl sounds like a reasonable number (w/o Defense/Reputation figured in yet). Automatic advancement: +0.5 BAB (fractional) +1d6 Hit Die 3 Skill Points low Saves standard Action Points (lowest Defense advancement) (lowest Reputation advancement) Selective advancement: 1 CP upgrade BAB to +0.75 -or- 2 CP upgrade BAB to +1.0 1 CP upgrade HD to d8 -or- 2 CP upgrade HD to d10 1 CP +2 Skill Points (maximum +6) 4 CP select a class bonus feat* (only at odd levels) 4 CP select a class talent** (only at even levels) 1 CP upgrade one save to high (fractional advancement required) (upgrade Defense) (upgrade Reputation) * You need a 13+ in the corresponding ability score (i.e. Str for Strong, Dex for Fast, etc) to pick from the various class lists for bonus feats. ** You need a 15+ in the corresponding ability score (i.e. Str for Strong, Dex for Fast, etc) to pick from the various class lists for talents. Not sure how to handle saves exactly, but with some thought, that should work basically the same way as BAB with low save progression being automatic and high save progression (fractional) being selective. Also Defense Bonus and Reputation Points have to be figured in still (but the general idea should be clear). Maybe Feat/Talent cost could be reduced to 3 (and total number of CP/lvl reduced by 1 accordingly).[/sblock] (And don't pick on the specifics, it's just meant as a general idea, not a perfectly finished one. :)) Bye Thanee [/QUOTE]
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