Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What would you change for d20 Modern 2.0
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 2735787" data-attributes="member: 26473"><p>Climb down from My Little Pony, <strong>Warlord Ralts</strong> - I already qualified that my response was limited to those elements you chose to mention, not the challenge of writing a generic Modern adventure.</p><p></p><p>If you would like me to write a treatment for a Modern adventure, provide me with a detailed scope of work and a project timeline, and send it to me by e-mail. I'm not a graphic artist, so artwork and editing are YP, not MP, but I'll be happy to offer some suggestions on artwork to get you started.</p><p></p><p>I'll tell you right from the giddyup that it won't be a very good adventure, since as we already established it's finding-a-black-cat-at-midnight-in-a-dark-basement-on-a-cloudy-night hard to write something that covers <u>all</u> possible genres, but I'll do my best.</p><p></p><p>Back to you.And I was addressing the specific bits and pieces you mentioned as problematic.<u>Nearly</u> every Modern campaign?</p><p></p><p>Now that's a horse of a different color. How 'bout an adventure arc that incorporates incantations, monsters, enchanted weapons, genetically-enhanced supersoldiers, and psionics? I ran a Modern campaign for more than two years with those elements - that's in my wheelhouse.</p><p></p><p>Back to you.And I agreed. Yesterday.Now I think you're overstating your case just a tad.</p><p></p><p>GMs rip and tear adventures all the time - many run their entire campaigns this way. They'll convert from one genre or system to another, file off names and serial numbers and plug them into their campaign as whole cloth, or blenderize encounters from a half-dozen sources to make an adventure.</p><p></p><p>Bottom line: good material gets used.Modern has healing as well, often right there among the adventurers - I don't recall ever playing in a Modern game, come to think of it, where somone in the party didn't invest in Treat Injury.</p><p></p><p>Healing in Modern tends to be less powerful than the healing in fantasy games, which affects encounter level and pacing, but it's not wholly dependent on formal EMS systems - I think that's why it's called the <strong>Field</strong> Medic AdC, instead of ER Resident.Nowhere did I say they're equivalent - please don't ascribe quotes to me that I never wrote.</p><p></p><p>I drew an analogy between the role that nobles play in many medieval fantasy games with that of local law enforcment in Modern.</p><p></p><p>However, how exactly is a SWAT team encounter more difficult than any other Modern encounter to write or run? Guys with guns, flashbangs, and close teamwork - you don't include this in your games anyway?</p><p></p><p>And how does this differ from a group of fantasy NPCs that use magic, stealth, and brute force? Please pass on the generalizations this time - be specific.In a fantasy setting, it depends on the guards, doesn't it? A couple of devils on guard <em>gate</em> in a couple more devils the next round - throw in some sorcerer levels, and they <em>summon</em> some other monsters as well, all "in a matter of seconds."</p><p></p><p>Still not feeling the difference here, <strong>Warlord Ralts</strong>. Have you much experience with running say 12th to 14th level <em>Dungeons and Dragons</em> games?</p><p></p><p>When I want to know police response times, I look up the community where I place the adventure on the internet and pull the numbers directly from the source, but for the sake of argument, let's go with three to five minutes for the first four one-man cars to arrive - that seems to be a consistently reported response time in most affluent communities, at least along the Left Coast. That's <strong>thirty to fifty</strong> combat rounds in d20 <em>Modern</em>, which IMX is a hella long time in most games. In your experience, how many encounters run that long? How often do you write encounters that are <u>designed</u> to last that long? And how many groups have characters willing to sit around that long and wait for the police to arrive (unless the characters are the ones doing the calling, of course)?</p><p></p><p>And a police helicopter is unlikely to be blasting a <em>cone of cold</em> or an <em>entangle</em> spell on the adventurers (though that <u>is</u> an interesting idea...!).</p><p></p><p>All of this of course postulates that you set your adventures in an urban or suburban area someplace in the Western world - have you tried setting a Modern adventure in the Amazon, or the Yukon, or the Kalahari? Now you're lucky if cellphones work at all, and police response is an hour by plane, provided anyone even knows they're needed, of course.</p><p></p><p>I've never read any of your work, so please forgive me if I'm wildly off-base, but it sounds like you haven't written for Modern very much.Good job defining the scope of the issue - now throw down a couple of constructive suggestions on how to affect a positive change in the Modern marketplace.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2735787, member: 26473"] Climb down from My Little Pony, [b]Warlord Ralts[/b] - I already qualified that my response was limited to those elements you chose to mention, not the challenge of writing a generic Modern adventure. If you would like me to write a treatment for a Modern adventure, provide me with a detailed scope of work and a project timeline, and send it to me by e-mail. I'm not a graphic artist, so artwork and editing are YP, not MP, but I'll be happy to offer some suggestions on artwork to get you started. I'll tell you right from the giddyup that it won't be a very good adventure, since as we already established it's finding-a-black-cat-at-midnight-in-a-dark-basement-on-a-cloudy-night hard to write something that covers [U]all[/U] possible genres, but I'll do my best. Back to you.And I was addressing the specific bits and pieces you mentioned as problematic.[U]Nearly[/U] every Modern campaign? Now that's a horse of a different color. How 'bout an adventure arc that incorporates incantations, monsters, enchanted weapons, genetically-enhanced supersoldiers, and psionics? I ran a Modern campaign for more than two years with those elements - that's in my wheelhouse. Back to you.And I agreed. Yesterday.Now I think you're overstating your case just a tad. GMs rip and tear adventures all the time - many run their entire campaigns this way. They'll convert from one genre or system to another, file off names and serial numbers and plug them into their campaign as whole cloth, or blenderize encounters from a half-dozen sources to make an adventure. Bottom line: good material gets used.Modern has healing as well, often right there among the adventurers - I don't recall ever playing in a Modern game, come to think of it, where somone in the party didn't invest in Treat Injury. Healing in Modern tends to be less powerful than the healing in fantasy games, which affects encounter level and pacing, but it's not wholly dependent on formal EMS systems - I think that's why it's called the [b]Field[/b] Medic AdC, instead of ER Resident.Nowhere did I say they're equivalent - please don't ascribe quotes to me that I never wrote. I drew an analogy between the role that nobles play in many medieval fantasy games with that of local law enforcment in Modern. However, how exactly is a SWAT team encounter more difficult than any other Modern encounter to write or run? Guys with guns, flashbangs, and close teamwork - you don't include this in your games anyway? And how does this differ from a group of fantasy NPCs that use magic, stealth, and brute force? Please pass on the generalizations this time - be specific.In a fantasy setting, it depends on the guards, doesn't it? A couple of devils on guard [I]gate[/I] in a couple more devils the next round - throw in some sorcerer levels, and they [I]summon[/I] some other monsters as well, all "in a matter of seconds." Still not feeling the difference here, [b]Warlord Ralts[/b]. Have you much experience with running say 12th to 14th level [i]Dungeons and Dragons[/i] games? When I want to know police response times, I look up the community where I place the adventure on the internet and pull the numbers directly from the source, but for the sake of argument, let's go with three to five minutes for the first four one-man cars to arrive - that seems to be a consistently reported response time in most affluent communities, at least along the Left Coast. That's [B]thirty to fifty[/B] combat rounds in d20 [i]Modern[/i], which IMX is a hella long time in most games. In your experience, how many encounters run that long? How often do you write encounters that are [U]designed[/U] to last that long? And how many groups have characters willing to sit around that long and wait for the police to arrive (unless the characters are the ones doing the calling, of course)? And a police helicopter is unlikely to be blasting a [i]cone of cold[/i] or an [i]entangle[/i] spell on the adventurers (though that [U]is[/U] an interesting idea...!). All of this of course postulates that you set your adventures in an urban or suburban area someplace in the Western world - have you tried setting a Modern adventure in the Amazon, or the Yukon, or the Kalahari? Now you're lucky if cellphones work at all, and police response is an hour by plane, provided anyone even knows they're needed, of course. I've never read any of your work, so please forgive me if I'm wildly off-base, but it sounds like you haven't written for Modern very much.Good job defining the scope of the issue - now throw down a couple of constructive suggestions on how to affect a positive change in the Modern marketplace. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What would you change for d20 Modern 2.0
Top