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What would you change for d20 Modern 2.0
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<blockquote data-quote="JPL" data-source="post: 2736092" data-attributes="member: 1964"><p>Slightly OT...I used to love Top Secret S.I., which was a point-based system, and it had just wonderfully broken character generation...different skills for each class of weapon and so forth, plus the cool martial arts stuff was cheaper during character generation than if purchased later. Unskilled skill checks were possible, but woeful. </p><p></p><p>So all the college-educated, multilingual characters? Cannon fodder. </p><p></p><p>And this was the eighties, when no game ever just said, "...or you can start at 5th level, or with twice as many character points, and play experienced cinematic heroes." And to do so would've seemed like cheating, really.</p><p></p><p>Most of my character concepts started with, "He was a two-tour Green Beret in Vietnam..." [again, this being the late eighties, when every action hero did two tours in Spec Ops fightin' Charlie], but the stats never backed this up in the slightest.</p><p></p><p>And then the Commando supplement came out, and you needed 85% accuracy in both Pistol and Rifle to qualify for a counter-terrorist unit, so even if you min-maxed like crazy, there was just no damn way you would EVER qualify for Delta Force. And yet, Chuck Norris did, and apparently had level 4 or 5 skills in Martial Arts and Motorcycles, too. Frustrating.</p><p></p><p>Anyhoo...I can see the appeal, in theory, of something like GURPS, but in practice, I never REALLY want to play a guy who's useless in combat / action scenes. The Smart Hero? That's what I want to play. A guy who may not view himself at a warrior [and isn't as good at it as some] but who can use logical thinking and clever planning [as modeled by the Plan and Exploit Weakness talents] to prevail in a fight.</p></blockquote><p></p>
[QUOTE="JPL, post: 2736092, member: 1964"] Slightly OT...I used to love Top Secret S.I., which was a point-based system, and it had just wonderfully broken character generation...different skills for each class of weapon and so forth, plus the cool martial arts stuff was cheaper during character generation than if purchased later. Unskilled skill checks were possible, but woeful. So all the college-educated, multilingual characters? Cannon fodder. And this was the eighties, when no game ever just said, "...or you can start at 5th level, or with twice as many character points, and play experienced cinematic heroes." And to do so would've seemed like cheating, really. Most of my character concepts started with, "He was a two-tour Green Beret in Vietnam..." [again, this being the late eighties, when every action hero did two tours in Spec Ops fightin' Charlie], but the stats never backed this up in the slightest. And then the Commando supplement came out, and you needed 85% accuracy in both Pistol and Rifle to qualify for a counter-terrorist unit, so even if you min-maxed like crazy, there was just no damn way you would EVER qualify for Delta Force. And yet, Chuck Norris did, and apparently had level 4 or 5 skills in Martial Arts and Motorcycles, too. Frustrating. Anyhoo...I can see the appeal, in theory, of something like GURPS, but in practice, I never REALLY want to play a guy who's useless in combat / action scenes. The Smart Hero? That's what I want to play. A guy who may not view himself at a warrior [and isn't as good at it as some] but who can use logical thinking and clever planning [as modeled by the Plan and Exploit Weakness talents] to prevail in a fight. [/QUOTE]
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