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What would you charge a player to make these MG items?
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<blockquote data-quote="Sammael" data-source="post: 1326011" data-attributes="member: 4475"><p>Chains of Vengeance is a ridiculously overpowered 4th level spell published in The Book of Eldritch Might. It basically combines the effects of (3E) Hold Monster with a fire damage based spell. I had to rewrite it for my campaign after a player took it when I wasn't paying too much attention to make it even remotely balanced:</p><p></p><p>Chains of Retribution (toned-down Chains of Vengeance)</p><p>Evocation [Fire]</p><p>Level: Sor/Wiz 4</p><p>Components: V, S, F</p><p>Casting Time: 1 action</p><p>Range: Medium</p><p>Target: One creature</p><p>Duration: 1 round/level</p><p>Saving Throw: Reflex partial</p><p>Spell Resistance: Yes</p><p></p><p>Chains of fire wrap around the target, dealing 2d6 points of fire damage (no save). If the target?s size is equal to or lesser than the maximum size affected (see below), chains bind the target, rendering her helpless (Reflex negates).</p><p></p><p>Caster Level / Maximum Size</p><p>7-11 / Medium</p><p>12-16 / Large</p><p>17+ / Huge</p><p></p><p>Helpless targets have an effective Dexterity score of 0 (-5 to AC), and all melee attacks against helpless targets have a +4 bonus on the attack roll (as if the target were prone). Helpless targets are subject to sneak attack and coup de grace.</p><p>The chains deal 2d6 points of fire damage per round to the bound creature.</p><p>The subject can attempt to free herself with a successful Strength check (DC 20) or Escape Artist check (DC 25). Each attempt automatically inflicts an additional 2d6 points of fire damage upon the subject, and she receives a penalty to her escape check equal to 1/2 of the damage taken (round down). Others may attempt to help, but they suffer 1d6 points of fire damage if they try.</p><p>Creatures attacking the subject with natural weapons (including unarmed strike) can take a -4 penalty to their attack rolls to avoid taking 1d3 points of fire damage per successful strike.</p><p>Creatures that are immune to fire can still be bound by the chains, although they suffer no damage and find it easier to free themselves (no penalties to the escape check).</p><p>Arcane focus: a miniature golden chain (worth 2 gp).</p></blockquote><p></p>
[QUOTE="Sammael, post: 1326011, member: 4475"] Chains of Vengeance is a ridiculously overpowered 4th level spell published in The Book of Eldritch Might. It basically combines the effects of (3E) Hold Monster with a fire damage based spell. I had to rewrite it for my campaign after a player took it when I wasn't paying too much attention to make it even remotely balanced: Chains of Retribution (toned-down Chains of Vengeance) Evocation [Fire] Level: Sor/Wiz 4 Components: V, S, F Casting Time: 1 action Range: Medium Target: One creature Duration: 1 round/level Saving Throw: Reflex partial Spell Resistance: Yes Chains of fire wrap around the target, dealing 2d6 points of fire damage (no save). If the target?s size is equal to or lesser than the maximum size affected (see below), chains bind the target, rendering her helpless (Reflex negates). Caster Level / Maximum Size 7-11 / Medium 12-16 / Large 17+ / Huge Helpless targets have an effective Dexterity score of 0 (-5 to AC), and all melee attacks against helpless targets have a +4 bonus on the attack roll (as if the target were prone). Helpless targets are subject to sneak attack and coup de grace. The chains deal 2d6 points of fire damage per round to the bound creature. The subject can attempt to free herself with a successful Strength check (DC 20) or Escape Artist check (DC 25). Each attempt automatically inflicts an additional 2d6 points of fire damage upon the subject, and she receives a penalty to her escape check equal to 1/2 of the damage taken (round down). Others may attempt to help, but they suffer 1d6 points of fire damage if they try. Creatures attacking the subject with natural weapons (including unarmed strike) can take a -4 penalty to their attack rolls to avoid taking 1d3 points of fire damage per successful strike. Creatures that are immune to fire can still be bound by the chains, although they suffer no damage and find it easier to free themselves (no penalties to the escape check). Arcane focus: a miniature golden chain (worth 2 gp). [/QUOTE]
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What would you charge a player to make these MG items?
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