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What would you do? (Example from my game)
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<blockquote data-quote="aco175" data-source="post: 9835896" data-attributes="member: 27385"><p>Has things been telegraphed that there is stall a lot going on and it is dangerous? Are there less wandering monsters or sounds of bad guys moving about. Are there less patrols or changing off in distant corridors? Do the players have the right information? Sometimes I am not sure if I have told the players enough to help them make decisions, and can easily point them one way or the other if I am not careful.</p><p></p><p>It certainly seems that they need a long rest. Pulling out of the dungeon is generally easier than going forward unless there are many unexplored passages that allow the bad guys to be behind them. The players did take precautions to set up something and maybe should be allowed to be rewarded for their thinking. </p><p></p><p>What is the monster strength? Are they depleted enough to not be able to send out patrols to search for the PCs? Are they only partially damaged and are able to reinforce areas and send units out to take revenge on the neighboring villages and towns? Do the leaders need to flee thinking they will be assaulted again, or do they believe they are too powerful still? </p><p></p><p>The NPC might be able to use the aid action if he is not doing much else on his turns. This can at least grant one of the combat PCs advantage on attacks. I did see some power that allowed this to be at 30ft a few times per day if that would help without being in combat. He could also be scouting out tunnels that lead to safe places or steer away from trouble.</p></blockquote><p></p>
[QUOTE="aco175, post: 9835896, member: 27385"] Has things been telegraphed that there is stall a lot going on and it is dangerous? Are there less wandering monsters or sounds of bad guys moving about. Are there less patrols or changing off in distant corridors? Do the players have the right information? Sometimes I am not sure if I have told the players enough to help them make decisions, and can easily point them one way or the other if I am not careful. It certainly seems that they need a long rest. Pulling out of the dungeon is generally easier than going forward unless there are many unexplored passages that allow the bad guys to be behind them. The players did take precautions to set up something and maybe should be allowed to be rewarded for their thinking. What is the monster strength? Are they depleted enough to not be able to send out patrols to search for the PCs? Are they only partially damaged and are able to reinforce areas and send units out to take revenge on the neighboring villages and towns? Do the leaders need to flee thinking they will be assaulted again, or do they believe they are too powerful still? The NPC might be able to use the aid action if he is not doing much else on his turns. This can at least grant one of the combat PCs advantage on attacks. I did see some power that allowed this to be at 30ft a few times per day if that would help without being in combat. He could also be scouting out tunnels that lead to safe places or steer away from trouble. [/QUOTE]
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What would you do? (Example from my game)
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