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<blockquote data-quote="el-remmen" data-source="post: 9858397" data-attributes="member: 11"><p>Last night we finally got to play again (after an extra week delay). The party chose to risk a short rest and successfully did so, but I rolled an encounter right at the end. So they emerged from the room they had hid in to find a monstrous swarm of rats and a few other giants rats eating some of the bodies of the goblins and bugbears. In a feeding frenzy, the rats attack but were easily defeated. </p><p></p><p>The party then fled the dungeon via the secret passage and heard an alarm behind them but hurried out of there. They Druid cast Pass without Trace and they made their way to a different spot for camping that was closer because it was snowing. </p><p></p><p>The long rest went by without a event (though it snowed more overnight and they risked a fire) but when they awoke they discovered the rogue/fighter was diseased, and hadn’t healed at all or regained HD and lost 3 hps from his max. </p><p></p><p>The Druid cast lesser restoration, curing him. But they weren’t gonna wait around for another long rest, so between second wind and his last two remaining HD used on a short rest he healed up as much as they could and returned. </p><p></p><p>On the way back they found signs that some “wolves nearly as big as horses” had been going up and down the road (presumably searching for them). But the ranger was able to determine they had last passed a few hours earlier moving away from their own direction. </p><p></p><p>When they got back to the moathouse, they found that the gnolls (and one bugbear) they had steered animated as zombies and were ambushed by mercs while busy with the undead and we ended about 4 rounds into the fight.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9858397, member: 11"] Last night we finally got to play again (after an extra week delay). The party chose to risk a short rest and successfully did so, but I rolled an encounter right at the end. So they emerged from the room they had hid in to find a monstrous swarm of rats and a few other giants rats eating some of the bodies of the goblins and bugbears. In a feeding frenzy, the rats attack but were easily defeated. The party then fled the dungeon via the secret passage and heard an alarm behind them but hurried out of there. They Druid cast Pass without Trace and they made their way to a different spot for camping that was closer because it was snowing. The long rest went by without a event (though it snowed more overnight and they risked a fire) but when they awoke they discovered the rogue/fighter was diseased, and hadn’t healed at all or regained HD and lost 3 hps from his max. The Druid cast lesser restoration, curing him. But they weren’t gonna wait around for another long rest, so between second wind and his last two remaining HD used on a short rest he healed up as much as they could and returned. On the way back they found signs that some “wolves nearly as big as horses” had been going up and down the road (presumably searching for them). But the ranger was able to determine they had last passed a few hours earlier moving away from their own direction. When they got back to the moathouse, they found that the gnolls (and one bugbear) they had steered animated as zombies and were ambushed by mercs while busy with the undead and we ended about 4 rounds into the fight. [/QUOTE]
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