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What would you do if you were....[Race and Culture Thread]
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2875163" data-attributes="member: 20805"><p>Well personally speaking, I would annex the Sudatenland....</p><p></p><p>[edit]</p><p> I have formatted this whole deal as a word document, altho it still needs a bit of work. I have finished off the major nations in Khorvaire, along with some sidetreks into odd cultural choices such as the Feral..</p><p></p><p>Let me know what y'all think!</p><p></p><p>Oh, I formatted for actually posting, to all the code tags look a bit silly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>[/edit]</p><p></p><p></p><p>But seriously, now that I have you reading the thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I have been bantering an idea around for quite some time, but really have not had the time to invest in it properly. I thought I would resurrect the idea here and gather suggestions, input, improvement, and criticism from the wonderful folks at EnWorld.</p><p></p><p>Problem statement: RAW races have hard-coded cultural ties and do not handle half-breed and cross-culteral raised characters very well.</p><p></p><p>Suggestion: full rewrite of how races and cultures are handled mechanically</p><p></p><p>Preferences:</p><p>- The race slice I will focus on a short list of mostly core races; Dwarf, Elf, Halfing, Orc, Ogre. </p><p>- The Culture slice I will focus on is that of Eberron, simply because thats the setting I currently run.</p><p></p><p>Concept: split racial and cultural mechanics into feats. All characters start with 3 feats, one General, one Racial, and one Cultural.</p><p>A human character is one who has choses to use the Racial feat as the Human bonus feat.</p><p></p><p>Neat ideas to add in: </p><p>- Blooded aspect... Bane weapons only work against creatures with the Racial feat or monster types. Humans are immune to Bane enhancements. Enhancements can be made to target or require a certain Blood line.</p><p>- Blooded Feats instead of favored class, Perhaps Elves have an inate arcane ability that grants them a +1 effective caster level.</p><p></p><p></p><p>Before diving into the weeds on this, what sort of constructive criticism can I get on the overall project?</p><p></p><p>If you want to dive into the weeds right off the bat, don't hold back! Eventually a Feat writeup is needed for each race, culture, half-race, and any nice Blooded traits.</p><p></p><p></p><p>Thanks in advance for a good debate on this. I hope the resulting discussion will be useful <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2875163, member: 20805"] Well personally speaking, I would annex the Sudatenland.... [edit] I have formatted this whole deal as a word document, altho it still needs a bit of work. I have finished off the major nations in Khorvaire, along with some sidetreks into odd cultural choices such as the Feral.. Let me know what y'all think! Oh, I formatted for actually posting, to all the code tags look a bit silly :) [/edit] But seriously, now that I have you reading the thread :) I have been bantering an idea around for quite some time, but really have not had the time to invest in it properly. I thought I would resurrect the idea here and gather suggestions, input, improvement, and criticism from the wonderful folks at EnWorld. Problem statement: RAW races have hard-coded cultural ties and do not handle half-breed and cross-culteral raised characters very well. Suggestion: full rewrite of how races and cultures are handled mechanically Preferences: - The race slice I will focus on a short list of mostly core races; Dwarf, Elf, Halfing, Orc, Ogre. - The Culture slice I will focus on is that of Eberron, simply because thats the setting I currently run. Concept: split racial and cultural mechanics into feats. All characters start with 3 feats, one General, one Racial, and one Cultural. A human character is one who has choses to use the Racial feat as the Human bonus feat. Neat ideas to add in: - Blooded aspect... Bane weapons only work against creatures with the Racial feat or monster types. Humans are immune to Bane enhancements. Enhancements can be made to target or require a certain Blood line. - Blooded Feats instead of favored class, Perhaps Elves have an inate arcane ability that grants them a +1 effective caster level. Before diving into the weeds on this, what sort of constructive criticism can I get on the overall project? If you want to dive into the weeds right off the bat, don't hold back! Eventually a Feat writeup is needed for each race, culture, half-race, and any nice Blooded traits. Thanks in advance for a good debate on this. I hope the resulting discussion will be useful :) [/QUOTE]
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