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What would you do if you were....[Race and Culture Thread]
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2875958" data-attributes="member: 20805"><p>First off: Culture feats..</p><p></p><p>Concept, feats that identify culterally training and enviromental conditioning. </p><p>Standard feat would include the following:</p><p> - Nationality/area</p><p> - Favored Class</p><p> - Bonus to select profession/craft skill</p><p> - Fluency in regions language</p><p> - Bonus to Gather Info and Knowledge (Local) skills</p><p> - Profiency in culteral weaponry</p><p></p><p>Possible <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> for tat ability based on extreme weather or variant terrain.</p><p></p><p>Culture feats are obviously weaker than a normal feat. As far as scope, they can be continent spanning {Sarlona} or tight focused {Breland: Sharn}</p><p>This will allow characters to have distinct backgrounds that are recognizable IC.</p><p></p><p>Examples: </p><p>Culture: Aundair</p><p>Favored Class: Wizard</p><p>Bonus to Profession: Merchant and Craft: {select one}</p><p>Proficient in Rapier. Most carry a Main Guache, and many fight with both.</p><p>{add fluff}</p><p></p><p>Culture: Frostfell</p><p>Favored Class: Ranger</p><p>Bonus to Profession: Hunter and Craft: Scrimshaw</p><p>Proficient in battle-axe</p><p>Cold Hardened, gains DR 2 vs cold based attacks and the effects of cold weather. Takes an additional 2 points of damage from heat based attacks and the effects of hot weather</p><p></p><p>Culture: Razorcliffs</p><p>Favored class: Rogue</p><p>Bonus to Profession: Mountaineer and Use Rope</p><p>Proficient in Short Bow</p><p>Gains climb speed of 20'</p><p></p><p>...</p><p>Sound like this is the right track?</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2875958, member: 20805"] First off: Culture feats.. Concept, feats that identify culterally training and enviromental conditioning. Standard feat would include the following: - Nationality/area - Favored Class - Bonus to select profession/craft skill - Fluency in regions language - Bonus to Gather Info and Knowledge (Local) skills - Profiency in culteral weaponry Possible :):):) for tat ability based on extreme weather or variant terrain. Culture feats are obviously weaker than a normal feat. As far as scope, they can be continent spanning {Sarlona} or tight focused {Breland: Sharn} This will allow characters to have distinct backgrounds that are recognizable IC. Examples: Culture: Aundair Favored Class: Wizard Bonus to Profession: Merchant and Craft: {select one} Proficient in Rapier. Most carry a Main Guache, and many fight with both. {add fluff} Culture: Frostfell Favored Class: Ranger Bonus to Profession: Hunter and Craft: Scrimshaw Proficient in battle-axe Cold Hardened, gains DR 2 vs cold based attacks and the effects of cold weather. Takes an additional 2 points of damage from heat based attacks and the effects of hot weather Culture: Razorcliffs Favored class: Rogue Bonus to Profession: Mountaineer and Use Rope Proficient in Short Bow Gains climb speed of 20' ... Sound like this is the right track? [/QUOTE]
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What would you do if you were....[Race and Culture Thread]
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