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What would you do if you were....[Race and Culture Thread]
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2882727" data-attributes="member: 20805"><p>Drove past my FLGS on my way to the weekends drill... unfortunatly too early for it to be open <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Maybe will have time to grab IH on the way back tommorow. In the mean time, I realized I had started a bit wrong. I should take an easy core races and split it up between Racial and Cultural. This way I can get the basics down before moving to the other races.</p><p></p><p>One other thing that wandered through my brain, have the Racial piece be Half-Breeds. Pure Blood would be tied to a culture. This would provide a mechanical reason for the typical enclave behavior of the various races and encourage play of half-breed types.</p><p></p><p>Of course, my initial race to work on doesn't really have a half-breed option <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>New Mechanics: </p><p> <em>Favored Skills</em>. This is a skill that the character can consider a class skill regardless of which class they take. This reflects a skill or skills that are extremely common in the culture.</p><p></p><p> <em>Favored Weapons</em>. These are weapons that the character considers one step easier than normal. Eg, an Exotic Weapon only requires a Martial proficiency, a Martial weapon only requires a Simple Weapons proficiency. This reflects a weapon that is a cultural icon.</p><p></p><p> <em>Blooded Feats</em>. These are feats that the character may take with their first level slot</p><p></p><p></p><p></p><p>Basically I am keeping anything that can be explained by genentics, such as good spacial oreintation, in the Racial aspect..and moving any skill based stuf into the Cultural.</p><p></p><p>I agree that 'Feat' may be the wrong thing to call them. Trait or Aspect....or something else. I am sure by the end of this I will have settled on something <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Either way, each character choses one 'Racial whatever' and one 'Cultural whatever'</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2882727, member: 20805"] Drove past my FLGS on my way to the weekends drill... unfortunatly too early for it to be open :) Maybe will have time to grab IH on the way back tommorow. In the mean time, I realized I had started a bit wrong. I should take an easy core races and split it up between Racial and Cultural. This way I can get the basics down before moving to the other races. One other thing that wandered through my brain, have the Racial piece be Half-Breeds. Pure Blood would be tied to a culture. This would provide a mechanical reason for the typical enclave behavior of the various races and encourage play of half-breed types. Of course, my initial race to work on doesn't really have a half-breed option :) New Mechanics: [i]Favored Skills[/i]. This is a skill that the character can consider a class skill regardless of which class they take. This reflects a skill or skills that are extremely common in the culture. [i]Favored Weapons[/i]. These are weapons that the character considers one step easier than normal. Eg, an Exotic Weapon only requires a Martial proficiency, a Martial weapon only requires a Simple Weapons proficiency. This reflects a weapon that is a cultural icon. [i]Blooded Feats[/i]. These are feats that the character may take with their first level slot Basically I am keeping anything that can be explained by genentics, such as good spacial oreintation, in the Racial aspect..and moving any skill based stuf into the Cultural. I agree that 'Feat' may be the wrong thing to call them. Trait or Aspect....or something else. I am sure by the end of this I will have settled on something :) Either way, each character choses one 'Racial whatever' and one 'Cultural whatever' [/QUOTE]
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What would you do if you were....[Race and Culture Thread]
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