Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What would you do if you were....[Race and Culture Thread]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Spatzimaus" data-source="post: 2984385" data-attributes="member: 3051"><p>Well, long ago IMC we tweaked the existing races a bit to help with this. Humans gained the "Thin Blood" ability, which had two effects:</p><p>1> They can crossbreed with any other humanoid race (which means the other races can't crossbreed with each other; no half-Elf half-Dwarves)</p><p>2> They can't be the selected enemy for Bane-like abilities. They CAN still be a Ranger's Favored Enemy, though.</p><p></p><p>So, the only half-breeds IMC were half-Humans.</p><p></p><p>Next, we added "Backgrounds", generally referred to as "racial/regional skills". Depending on your upbringing, you'd get two or three skills tagged as "racial skills", meaning they were always class skills, AND you'd get an extra 1 skill point per level that could only be spent on these skills. Also, any "racial" weapon proficiencies would be tied to the background.</p><p></p><p>For instance, Dwarves would get Craft (any one related to metal or stone), Knowledge (geology) and Knowledge (Dwarf)*. They also got Axe proficiency and weapon familiarity with the Dwarven Waraxe and Urgosh.</p><p>Elves got Craft (any one related to wood or cloth), Knowledge (Nature), and Knowledge (Elf)*, plus the longsword/bow proficiency.</p><p>To reflect the Humans' greater diversity, they got: any one non-exclusive skill, any one Craft/Knowledge/Profession skill, and either Speak Language OR one weapon proficiency. We had originally made up regional lists, but that was just too much work. Also, the Human +1 skill point only applied to regional skills (to balance the fact that they have more selection)</p><p></p><p>*-Knowledge(race) includes all Knowledge skills, including history, geography, genealogy, etc., but only as they applied to that race and its culture. If the character has sufficient ranks in other Knowledge skills that also apply to any roll, use whichever is higher and add a +1 synergy bonus for each 5 ranks of the lower skill.</p><p></p><p>Anyway, the point is, your background would determine which set of "racial" skills and proficiencies you used. A human raised by Elves would use the Elf racial skills instead of the Human ones, and vice versa, although the +1 skill point for Humans is tied to true race, not upbringing. It made it very easy to play around with upbringings; a Half-Ogre raised by Humans, and so on. We never tied Favored Class into it, though; that would have been too abuseable.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2984385, member: 3051"] Well, long ago IMC we tweaked the existing races a bit to help with this. Humans gained the "Thin Blood" ability, which had two effects: 1> They can crossbreed with any other humanoid race (which means the other races can't crossbreed with each other; no half-Elf half-Dwarves) 2> They can't be the selected enemy for Bane-like abilities. They CAN still be a Ranger's Favored Enemy, though. So, the only half-breeds IMC were half-Humans. Next, we added "Backgrounds", generally referred to as "racial/regional skills". Depending on your upbringing, you'd get two or three skills tagged as "racial skills", meaning they were always class skills, AND you'd get an extra 1 skill point per level that could only be spent on these skills. Also, any "racial" weapon proficiencies would be tied to the background. For instance, Dwarves would get Craft (any one related to metal or stone), Knowledge (geology) and Knowledge (Dwarf)*. They also got Axe proficiency and weapon familiarity with the Dwarven Waraxe and Urgosh. Elves got Craft (any one related to wood or cloth), Knowledge (Nature), and Knowledge (Elf)*, plus the longsword/bow proficiency. To reflect the Humans' greater diversity, they got: any one non-exclusive skill, any one Craft/Knowledge/Profession skill, and either Speak Language OR one weapon proficiency. We had originally made up regional lists, but that was just too much work. Also, the Human +1 skill point only applied to regional skills (to balance the fact that they have more selection) *-Knowledge(race) includes all Knowledge skills, including history, geography, genealogy, etc., but only as they applied to that race and its culture. If the character has sufficient ranks in other Knowledge skills that also apply to any roll, use whichever is higher and add a +1 synergy bonus for each 5 ranks of the lower skill. Anyway, the point is, your background would determine which set of "racial" skills and proficiencies you used. A human raised by Elves would use the Elf racial skills instead of the Human ones, and vice versa, although the +1 skill point for Humans is tied to true race, not upbringing. It made it very easy to play around with upbringings; a Half-Ogre raised by Humans, and so on. We never tied Favored Class into it, though; that would have been too abuseable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What would you do if you were....[Race and Culture Thread]
Top