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What would you do if you were....[Race and Culture Thread]
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2987374" data-attributes="member: 20805"><p>Thanks for the review.. and no, I don't usually have power gamers floating around in my group for very long. Something about the standard rule I have ... "If you get it, so do I..."</p><p>Tends to keep the really broken mechanics from being exploited.</p><p></p><p>But.. on to your comments!</p><p>{and thank you very much for providing them..}</p><p></p><p>1> Giving certain skill combos as class skills...</p><p></p><p>Agreed, I was mostly winging these. I changed on my local document and will update the online version here if I have enough other changes.</p><p></p><p>2> I think you'll have plenty of headaches with Umbragen...</p><p></p><p>Definately agreed. The stats are based on splitting a Drow stat-block in half, so if you build an Elf race Umbragen Culture you end up with pretty close to the drow stats. The culture is designed as a Full Blood, so only Elves will take it. IMC the umbragen are strickly tied to thier Xendrik clans and there are no 'special adventurer' types who will be off in Khorvaire...where the campaign is. I but them in mainly for future use.</p><p></p><p>3> If Humans don't get their Favored Class (Any) any more...</p><p></p><p>And part of this is intentional. Yes, Humans can pick almost any region while full-blooded races are stuck with only thier home regions. Also this puts a mechanical face on the broad stereotype of 'most Kharnathians are martially minded'. My intent was to turn the fluff of the ECS where it states that nationality means more than race into crunch.</p><p> I have to consider adding a favored class (Any) or (Choose one) to humans.. you are right, the current version would limit multi-classing somewhat.</p><p></p><p>4> I like how most of the Favored Weapon combos ...</p><p></p><p>THe Talenta weapons are indeed exotic, and yes, Flails were a bit prevalent but I was working from only PHB weapons and wanted to get away from the Sword being the best thing around. Didn't have too many choices that really were good without adding more weapons.</p><p></p><p></p><p>5> How exactly does "Favored Weapon: Medium Armor" (Darguun) work? Automatic proficiency in it? (Maybe it should just be "Free Medium Armor proficiency if you have Light Armor proficiency", but that'd really only benefit a small number of classes.)</p><p></p><p>Y'know.. I am not really sure... I mean, yes its meant to be a free armor proficiency as the idea of the Goblinoids favoring heavier armor makes sense to me. Hadn't considerd the benefit to the small number of classes. Perhaps allow them to treat armor as one catergory lighter for proficiency, Max Dex, and arcane failure?</p><p></p><p></p><p>ANy system that gets complicated can be abused.. I think this one isn't too bad off.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2987374, member: 20805"] Thanks for the review.. and no, I don't usually have power gamers floating around in my group for very long. Something about the standard rule I have ... "If you get it, so do I..." Tends to keep the really broken mechanics from being exploited. But.. on to your comments! {and thank you very much for providing them..} 1> Giving certain skill combos as class skills... Agreed, I was mostly winging these. I changed on my local document and will update the online version here if I have enough other changes. 2> I think you'll have plenty of headaches with Umbragen... Definately agreed. The stats are based on splitting a Drow stat-block in half, so if you build an Elf race Umbragen Culture you end up with pretty close to the drow stats. The culture is designed as a Full Blood, so only Elves will take it. IMC the umbragen are strickly tied to thier Xendrik clans and there are no 'special adventurer' types who will be off in Khorvaire...where the campaign is. I but them in mainly for future use. 3> If Humans don't get their Favored Class (Any) any more... And part of this is intentional. Yes, Humans can pick almost any region while full-blooded races are stuck with only thier home regions. Also this puts a mechanical face on the broad stereotype of 'most Kharnathians are martially minded'. My intent was to turn the fluff of the ECS where it states that nationality means more than race into crunch. I have to consider adding a favored class (Any) or (Choose one) to humans.. you are right, the current version would limit multi-classing somewhat. 4> I like how most of the Favored Weapon combos ... THe Talenta weapons are indeed exotic, and yes, Flails were a bit prevalent but I was working from only PHB weapons and wanted to get away from the Sword being the best thing around. Didn't have too many choices that really were good without adding more weapons. 5> How exactly does "Favored Weapon: Medium Armor" (Darguun) work? Automatic proficiency in it? (Maybe it should just be "Free Medium Armor proficiency if you have Light Armor proficiency", but that'd really only benefit a small number of classes.) Y'know.. I am not really sure... I mean, yes its meant to be a free armor proficiency as the idea of the Goblinoids favoring heavier armor makes sense to me. Hadn't considerd the benefit to the small number of classes. Perhaps allow them to treat armor as one catergory lighter for proficiency, Max Dex, and arcane failure? ANy system that gets complicated can be abused.. I think this one isn't too bad off. [/QUOTE]
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