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What would you do if you were....[Race and Culture Thread]
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3054602" data-attributes="member: 20805"><p>Thanks.. and any suggestions to improve this would be welcome <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You are right on #1 and #2. My reason for working on this springs from running an Eberron game where nationality is supposedly more important than race.. which the RAW does not handle well.</p><p></p><p>As far as #3, the Full-Blood cultural aspects include prerequisites of the race they spring from. Basically all the full-bloods come from cultural enclaves such as Aerenal or deep in Xendrik. This way you cannot have a Valenarian Halfing but you can have a Talenta Elf...which would really be a half-elf.</p><p></p><p>All the Half-X characters are from races that have a Full-Blood option, but take a different culture. If someone wanted to play a Half-Gnoll, I would work up the racial aspect in much the same way I did the other ones. The races that can only breed pure, Like Humans and Halfings, only take on the mantle of another culture but never gain mixed blood.</p><p></p><p>I still need to work up the non-core races that could appear IMC, and rework the Umbragen in accordance with some of the new info I have read about them.. but of course I also need a new group to inflict these rules on in playtest <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3054602, member: 20805"] Thanks.. and any suggestions to improve this would be welcome :) You are right on #1 and #2. My reason for working on this springs from running an Eberron game where nationality is supposedly more important than race.. which the RAW does not handle well. As far as #3, the Full-Blood cultural aspects include prerequisites of the race they spring from. Basically all the full-bloods come from cultural enclaves such as Aerenal or deep in Xendrik. This way you cannot have a Valenarian Halfing but you can have a Talenta Elf...which would really be a half-elf. All the Half-X characters are from races that have a Full-Blood option, but take a different culture. If someone wanted to play a Half-Gnoll, I would work up the racial aspect in much the same way I did the other ones. The races that can only breed pure, Like Humans and Halfings, only take on the mantle of another culture but never gain mixed blood. I still need to work up the non-core races that could appear IMC, and rework the Umbragen in accordance with some of the new info I have read about them.. but of course I also need a new group to inflict these rules on in playtest :) [/QUOTE]
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