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What would you do if you were....[Race and Culture Thread]
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<blockquote data-quote="SpiralBound" data-source="post: 3055569" data-attributes="member: 8396"><p>This sounds very interesting and I will be working on this idea for my next campaign.</p><p></p><p></p><p>If I understand you correctly, this is why I'll be making my own version rather than simply taking yours straight up. It looks to me that your system isn't as "pure" or "setting-neutral" in practice as your original concept promised. There appears to be some blurring between "race" and "culture" in the structure of your system. Some of the inconsistencies of your system appear to be done deliberately to better suit the Eberron setting, which I am not familar with. For these reasons, I'll be taking your core concepts and making my own version of this system that can be applied to any setting and can <u>structurally</u> allow any race/culture combo without a given combo breaking the system. I emphasis "structurally" because a given setting may not allow certain combo's, but I'm placing such limitations within the domain of the setting, not as an inherent factor of the system itself which is what it appears you are doing.</p><p></p><p>Please don't misunderstand me: I am not saying that your approach is "wrong" - it just isn't what <u> I </u> want from such a system. If your implementation of this idea works for your purposes, then more power to you. Based upon your frst post, I was expecting a more universal system, both in it's own structure and in it's applicability to multiple settings, than what you seem to be creating as this thread progresses. If you are interested, I can post <em>(either here or in a separate thread)</em> what my system ends up becoming so that you can compare it to yours.</p></blockquote><p></p>
[QUOTE="SpiralBound, post: 3055569, member: 8396"] This sounds very interesting and I will be working on this idea for my next campaign. If I understand you correctly, this is why I'll be making my own version rather than simply taking yours straight up. It looks to me that your system isn't as "pure" or "setting-neutral" in practice as your original concept promised. There appears to be some blurring between "race" and "culture" in the structure of your system. Some of the inconsistencies of your system appear to be done deliberately to better suit the Eberron setting, which I am not familar with. For these reasons, I'll be taking your core concepts and making my own version of this system that can be applied to any setting and can [u]structurally[/u] allow any race/culture combo without a given combo breaking the system. I emphasis "structurally" because a given setting may not allow certain combo's, but I'm placing such limitations within the domain of the setting, not as an inherent factor of the system itself which is what it appears you are doing. Please don't misunderstand me: I am not saying that your approach is "wrong" - it just isn't what [u] I [/u] want from such a system. If your implementation of this idea works for your purposes, then more power to you. Based upon your frst post, I was expecting a more universal system, both in it's own structure and in it's applicability to multiple settings, than what you seem to be creating as this thread progresses. If you are interested, I can post [i](either here or in a separate thread)[/i] what my system ends up becoming so that you can compare it to yours. [/QUOTE]
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What would you do if you were....[Race and Culture Thread]
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