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What would you do if you were....[Race and Culture Thread]
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<blockquote data-quote="Spatzimaus" data-source="post: 3061392" data-attributes="member: 3051"><p>I could try, but it's more like a dozen Word docs. One has a bunch of miscellaneous rule changes, one covers the planes (all 10) and races (8 playable, 8 non-playable), one handles all our new spells, one for the 9 non-Prestige classes, two for the revised Craft/exotic materials rules (one doc, one spreadsheet), one for changes to skills and feats (including a complete reworking of metamagic), one for all our new item enchantments... it sort of adds up.</p><p></p><p>Basically, we kept adding house rules to D&D, until we reached a point where all that was left was a few races and classes, and those were better to replace all at once. So, when we were making a homebrew for fun, these house-ruled systems became our baseline. On the bright side, many of these stand alone, and quite a few have already been posted on these boards in various forms.</p><p></p><p>I can try to collate the whole thing, but not all of it was updated to 3.5E, since it's actually more based on d20Modern. The Planes/Races/Classes/Skills/Feats parts are really the core of the system, and even most of the Skills/Feats part could be applied to 3.5E pretty easily.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3061392, member: 3051"] I could try, but it's more like a dozen Word docs. One has a bunch of miscellaneous rule changes, one covers the planes (all 10) and races (8 playable, 8 non-playable), one handles all our new spells, one for the 9 non-Prestige classes, two for the revised Craft/exotic materials rules (one doc, one spreadsheet), one for changes to skills and feats (including a complete reworking of metamagic), one for all our new item enchantments... it sort of adds up. Basically, we kept adding house rules to D&D, until we reached a point where all that was left was a few races and classes, and those were better to replace all at once. So, when we were making a homebrew for fun, these house-ruled systems became our baseline. On the bright side, many of these stand alone, and quite a few have already been posted on these boards in various forms. I can try to collate the whole thing, but not all of it was updated to 3.5E, since it's actually more based on d20Modern. The Planes/Races/Classes/Skills/Feats parts are really the core of the system, and even most of the Skills/Feats part could be applied to 3.5E pretty easily. [/QUOTE]
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What would you do if you were....[Race and Culture Thread]
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