Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What Would You Do: The Halfling Problem
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Samnell" data-source="post: 312102" data-attributes="member: 130"><p>My last character was a halfling rogue/psion. He worked for the Halfling Mafia. I envisioned the mafia as sort of a weird cross between the Moose Lodge and the French Resistance. They weren't of necessity evil, but in a world where big people could throw their weight around and were in control of most things, we small folk had to stick out for our own. You never preyed upon another halfling. You were there to serve them and watch out for them. There were probably paladin mafiosi.</p><p></p><p>The DM took my portrayal of oppressed halflings to a bit of an extreme, in true late Thirties, early Forties style.</p><p></p><p>That character died, so I made a new PC. Forrester is a halfling abjurer. He's also affiliated with the Family. Forrester finds out through his contacts in the mafia that a city in the North had received word of a bounty out on halflings. Any halfling head will get you 5000gp. Word spread fast and quickly reached the town Forrester and the party were in. His excuse for running into them was to warn the halfling cleric in the party. The northern town that first heard of the bounty quickly exterminated their halfling community. Two fortunate hin survived.</p><p></p><p>After returning to town from wrapping up an adventure, the party discovered that word of the bounty had reached their town. Forrester and his clerical comrade Kalie were abducted by a pair of half-orc adventurers. Since the party had spent a fair bit of gold on a healing wand that only Kalie could use and left Forrester with 2000gp to buy wizard supplies from the mafia (no non-halfling in town would sell to him), they rushed to the rescue.</p><p></p><p>After the gnome who witnessed our kidnapping bought himself some healing potions. He thought it more important to buy potions for himself than let his friends know that we were being taken away. I question his priorities.</p><p></p><p>After a day or so chase, the party came on the half-orcs and in a battle where Forrester's and Kalie's childhood friend Gaspar died, we were rescued. Our suffocated bodies were back in friendly hands.</p><p></p><p>The party, seeing its investment in magic going to waste and having money to spare with the half-orcs treasure in hand, raised all three of us. We made for what we hoped would be safe ground, our home village of Ket.</p><p></p><p>Here, my wizard has no access to wizardly supplies, so he can't expand his spellbook, scribe scrolls, summon a familiar or do much of anything. Maybe I'll buy a riding dog. We gave warning to the local mafia that we were a wanted people and after dividing up the treasure, that's where we left off.</p><p></p><p>I almost had Forrester refuse to be raised. If the DM hadn't been counting down the time for me to make a decision I may have left him for dead.</p><p></p><p>So Forrester, Kalie, and to some degree Gaspar are opposed to the Final Solution to the Halfling Problem. (The DM informed us outright that the goal of the bounty was to exterminate the halfling race.)</p><p></p><p>We range from first level (Forrester, shame on me for dying and losing all the XP I earned) to third (with Kalie and Gaspar at second thanks to their raising). We know that word of the bounty will come to the humans of Ket eventually. They already exhibit some anti-halfling sentiment, so odds are they're going for the money.</p><p></p><p>What should we do?</p><p></p><p>EDIT: I've been informed that Gaspar is very interested in helping the halflings survive.</p></blockquote><p></p>
[QUOTE="Samnell, post: 312102, member: 130"] My last character was a halfling rogue/psion. He worked for the Halfling Mafia. I envisioned the mafia as sort of a weird cross between the Moose Lodge and the French Resistance. They weren't of necessity evil, but in a world where big people could throw their weight around and were in control of most things, we small folk had to stick out for our own. You never preyed upon another halfling. You were there to serve them and watch out for them. There were probably paladin mafiosi. The DM took my portrayal of oppressed halflings to a bit of an extreme, in true late Thirties, early Forties style. That character died, so I made a new PC. Forrester is a halfling abjurer. He's also affiliated with the Family. Forrester finds out through his contacts in the mafia that a city in the North had received word of a bounty out on halflings. Any halfling head will get you 5000gp. Word spread fast and quickly reached the town Forrester and the party were in. His excuse for running into them was to warn the halfling cleric in the party. The northern town that first heard of the bounty quickly exterminated their halfling community. Two fortunate hin survived. After returning to town from wrapping up an adventure, the party discovered that word of the bounty had reached their town. Forrester and his clerical comrade Kalie were abducted by a pair of half-orc adventurers. Since the party had spent a fair bit of gold on a healing wand that only Kalie could use and left Forrester with 2000gp to buy wizard supplies from the mafia (no non-halfling in town would sell to him), they rushed to the rescue. After the gnome who witnessed our kidnapping bought himself some healing potions. He thought it more important to buy potions for himself than let his friends know that we were being taken away. I question his priorities. After a day or so chase, the party came on the half-orcs and in a battle where Forrester's and Kalie's childhood friend Gaspar died, we were rescued. Our suffocated bodies were back in friendly hands. The party, seeing its investment in magic going to waste and having money to spare with the half-orcs treasure in hand, raised all three of us. We made for what we hoped would be safe ground, our home village of Ket. Here, my wizard has no access to wizardly supplies, so he can't expand his spellbook, scribe scrolls, summon a familiar or do much of anything. Maybe I'll buy a riding dog. We gave warning to the local mafia that we were a wanted people and after dividing up the treasure, that's where we left off. I almost had Forrester refuse to be raised. If the DM hadn't been counting down the time for me to make a decision I may have left him for dead. So Forrester, Kalie, and to some degree Gaspar are opposed to the Final Solution to the Halfling Problem. (The DM informed us outright that the goal of the bounty was to exterminate the halfling race.) We range from first level (Forrester, shame on me for dying and losing all the XP I earned) to third (with Kalie and Gaspar at second thanks to their raising). We know that word of the bounty will come to the humans of Ket eventually. They already exhibit some anti-halfling sentiment, so odds are they're going for the money. What should we do? EDIT: I've been informed that Gaspar is very interested in helping the halflings survive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Would You Do: The Halfling Problem
Top