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General Tabletop Discussion
*Pathfinder & Starfinder
What would you do to make the d20 system more realistic?
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<blockquote data-quote="A'koss" data-source="post: 834026" data-attributes="member: 840"><p>I know Andy Collins is working on a product that will incorporate Armor = DR for 2004 so you may see something there that'll be helpful. </p><p></p><p>Skills? I like the way d20 handles it for the most part but I do think that some of the skills could use some balance tweaking (Diplomacy, Perform, Tumble). I also don't believe in cross-class skills as anyone should be able to learn anything with equal ease so long as they're willing to put the effort in. Another poster on this message board had an idea that I thought made a lot of sense - Adventurers automatically gain ranks in certain skills as they advance - spot, listen, sense motive and I think search as well. This would also help stymie the disparity between these key "opposing" skills at higher levels.</p><p></p><p>VP/WP I don't think are appropriate for D&D, HPs work fine for me. The game is lethal enough (at least before easy resurrections become common) without introducing new and quicker ways to die.</p><p></p><p>3e Combat and Movement I have larger issues with. The core 3e way is fine for the general public, but I like a little more in the way of tactical options and believable movement across the battlefield. I'm hoping that the Miniature's Handbook will be the silver bullet I'm looking for (phase-based movement?).</p><p></p><p></p><p>Cheers,</p><p></p><p>A'koss.</p></blockquote><p></p>
[QUOTE="A'koss, post: 834026, member: 840"] I know Andy Collins is working on a product that will incorporate Armor = DR for 2004 so you may see something there that'll be helpful. Skills? I like the way d20 handles it for the most part but I do think that some of the skills could use some balance tweaking (Diplomacy, Perform, Tumble). I also don't believe in cross-class skills as anyone should be able to learn anything with equal ease so long as they're willing to put the effort in. Another poster on this message board had an idea that I thought made a lot of sense - Adventurers automatically gain ranks in certain skills as they advance - spot, listen, sense motive and I think search as well. This would also help stymie the disparity between these key "opposing" skills at higher levels. VP/WP I don't think are appropriate for D&D, HPs work fine for me. The game is lethal enough (at least before easy resurrections become common) without introducing new and quicker ways to die. 3e Combat and Movement I have larger issues with. The core 3e way is fine for the general public, but I like a little more in the way of tactical options and believable movement across the battlefield. I'm hoping that the Miniature's Handbook will be the silver bullet I'm looking for (phase-based movement?). Cheers, A'koss. [/QUOTE]
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What would you do to make the d20 system more realistic?
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