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What would you do with this oathbreaking paladin?
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<blockquote data-quote="BSF" data-source="post: 1388945" data-attributes="member: 13098"><p>This is *exactly* why it is important that you have Player/DM communication _before_ this ever comes up. It is perfectly valid to interpret the Code, as written in the PHB/SRD, in any number of ways. This is one of those very sticky issues where different interpretations by the player and the DM can cause hard feelings. </p><p></p><p>Personally, I find the Code of Conduct, as written, to be rather silly. In my games, I discuss with my players what they want to play and we will create a Code of Conduct that is relevant to the campaign, the character, and the game so we all have fun. It is even possible for two Paladins with very similar backgrounds to have two different Codes of Conduct. It takes a little work, but the results are well worth that effort up front. </p><p></p><p>Now, this is not to say that the PC won't ever have hard decisions to make. However, when the hard decisions do come up, the player can make decisions based on solid expectations of what will happen. I have never had a player scream foul for the results of their Paladin's actions because we work this out before it ever comes up. </p><p></p><p>Hyp - Should I assume that all of your Gold dragons are Ancient? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Yeah, I know dragons have good Fort saves. It almost make you wonder why anybody would bother to make an Arrow of Dragon Slaying. Still, I guess that 5% chance of a Natural 1 on the Fort save is worth something. I remember when arrows of dragon slaying were cool and evoked images of Bard the Bowman taking down Smaug above Laketown. But, that is a completely different topic...</p></blockquote><p></p>
[QUOTE="BSF, post: 1388945, member: 13098"] This is *exactly* why it is important that you have Player/DM communication _before_ this ever comes up. It is perfectly valid to interpret the Code, as written in the PHB/SRD, in any number of ways. This is one of those very sticky issues where different interpretations by the player and the DM can cause hard feelings. Personally, I find the Code of Conduct, as written, to be rather silly. In my games, I discuss with my players what they want to play and we will create a Code of Conduct that is relevant to the campaign, the character, and the game so we all have fun. It is even possible for two Paladins with very similar backgrounds to have two different Codes of Conduct. It takes a little work, but the results are well worth that effort up front. Now, this is not to say that the PC won't ever have hard decisions to make. However, when the hard decisions do come up, the player can make decisions based on solid expectations of what will happen. I have never had a player scream foul for the results of their Paladin's actions because we work this out before it ever comes up. Hyp - Should I assume that all of your Gold dragons are Ancient? ;) Yeah, I know dragons have good Fort saves. It almost make you wonder why anybody would bother to make an Arrow of Dragon Slaying. Still, I guess that 5% chance of a Natural 1 on the Fort save is worth something. I remember when arrows of dragon slaying were cool and evoked images of Bard the Bowman taking down Smaug above Laketown. But, that is a completely different topic... [/QUOTE]
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