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What would you do with this oathbreaking paladin?
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<blockquote data-quote="Amal Shukup" data-source="post: 1389289" data-attributes="member: 6291"><p>Definite violation of the spirit of the Oath. A Paladin who doesn't keep his sworn word isn't...</p><p></p><p>I've no REAL problem with a Paladin <strong>negotiating</strong> with evil under certain circumstances - Lawful Good is not a suicide pact or a license to be a fool. However, if said negotiation required violating the Code ("kill me that innocent peasant", or "give me that arrow you've sworn not to") then I expect the Paladin to step up and die like the Holy Warrior he his.</p><p></p><p>Once the Oath was broken, I see no alternative to nixing the Paladinhood.</p><p></p><p>On the other hand, Players aren't their characters and it is difficult sometimes to remember what a <strong>character </strong> said or did a long time past. If the player typically played true to the CoC, I would have fired off a note or perhaps called a sidebar to make sure the violation was deliberate rather than just a <strong>player </strong> error made in the heat of the moment.</p><p></p><p>If he regularly played fast and loose, or if he went ahead anyway, too bad.</p><p></p><p>I would also REQUIRE (as part of any atonement effort) that the arrow be recovered. If a good dragon is slain by that arrow in the meantime, that's an end to it. In fact that might well involve further retribution...</p><p></p><p>Sure it's tough. Don't want to make the hard calls? Play a Fighter.</p><p></p><p>It goes both ways IMC: If a Paladin player chooses certain death over the 'easy' (but evil) compromise, they are rewarded. Perhaps they find themselves aided in battle by archons, or the deceased Paladin's remains become the object of an NPC's quest and the hero raised by an adoring clergy... If nothing else, the Player would get some substantial (and transferable) reward to apply to their new character...</p><p></p><p>A'Mal</p></blockquote><p></p>
[QUOTE="Amal Shukup, post: 1389289, member: 6291"] Definite violation of the spirit of the Oath. A Paladin who doesn't keep his sworn word isn't... I've no REAL problem with a Paladin [B]negotiating[/B] with evil under certain circumstances - Lawful Good is not a suicide pact or a license to be a fool. However, if said negotiation required violating the Code ("kill me that innocent peasant", or "give me that arrow you've sworn not to") then I expect the Paladin to step up and die like the Holy Warrior he his. Once the Oath was broken, I see no alternative to nixing the Paladinhood. On the other hand, Players aren't their characters and it is difficult sometimes to remember what a [B]character [/B] said or did a long time past. If the player typically played true to the CoC, I would have fired off a note or perhaps called a sidebar to make sure the violation was deliberate rather than just a [B]player [/B] error made in the heat of the moment. If he regularly played fast and loose, or if he went ahead anyway, too bad. I would also REQUIRE (as part of any atonement effort) that the arrow be recovered. If a good dragon is slain by that arrow in the meantime, that's an end to it. In fact that might well involve further retribution... Sure it's tough. Don't want to make the hard calls? Play a Fighter. It goes both ways IMC: If a Paladin player chooses certain death over the 'easy' (but evil) compromise, they are rewarded. Perhaps they find themselves aided in battle by archons, or the deceased Paladin's remains become the object of an NPC's quest and the hero raised by an adoring clergy... If nothing else, the Player would get some substantial (and transferable) reward to apply to their new character... A'Mal [/QUOTE]
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What would you do with this oathbreaking paladin?
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