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What would you do with this oathbreaking paladin?
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<blockquote data-quote="Majere" data-source="post: 1390615" data-attributes="member: 13916"><p>Hmm Just my 2c but </p><p></p><p>1) Dont write a plot where a super holy group + Paladin has to deal with evil. If the group really take it that seriously they are going to kill or die trying to kill your plot device. </p><p>-> Would this have happened if you had used a good dragon and not an evil dragon ? </p><p>-> Would a good dragon have spoilt your whole campeign ?</p><p></p><p>2) Dont have NPCs the PCs are ment to deal with attack the PCs. Either the NPC or the PC's die, or if the PC's are captured there will generally be such a great resentment of this that they will refuse to deal with the NPCs or try to get revenge.</p><p>-> Would you have this problem if you hadnt decided the dragon needed to rough them up ?</p><p></p><p>3) I dont get the whole "You broke by law 4.65.3 subsection A paragraph 96 of the paladin code.. despite your 25 years good sevice, for the UNHOLY crime of talking to an evil person YOUR FIRED !"</p><p></p><p>Paladins invest pretty much their whole life in being paladins, and their gods are GOOD. A Good God isnt going to be fickle or vengeful, and they arent going to give up a devoted paladin because he broke some piddyly litte minor point on the code. He MIGHT give the paladin a boot up the ass by removing some powers until atonement, but it takes a majourly evil act before they are going to permanently remove a person from paladinhood.</p><p></p><p>On the whole the only way to judge a paladins actions are his intentions. Why did the paladin give up the arrow ? Was he frightened, was he trying to gain wealth or power ? Or was he just doing what he thought was best to protect his comrades ? We all make mistakes, making a mistake isnt a breaking of the code. To break a code of conduct you have to knowingly,willingly and deliberately break it.</p><p></p><p>4) Expecting paladins to die "because its the right thing"</p><p>Thats a great way to make noone want to play a paladins.</p><p>"Oh hey your all 15th level kewl.. oh cept the paladin whos 3rd level because the DM said he has to act like a goon and suicidally attack everything evil, or stop being a paladin" </p><p>Lawful Good != Stupid moron. </p><p>A dead paladin protects noone, smites no evil, does no good. </p><p>While there might be a few gods who would expect such devotion, most gods arent going to get much milage from their worshipers, if their first level paladins keep trying to take on wyrm black dragons. </p><p>Equally, while it is easy to say here in a forum that you would expect the paladin to attack the dragon and possibly die, I suspect that if any of us were in a TPK cause by a paladin moronically attacking an obviously super powerful being you would be miffed. It might be a meta game situation, but campeign ending TPKs are bad, and generally make the other players resent their character being killed because the paladin acted stupidly. At the end of the day its a game you play for fun, and losing a character you spent years with because the paladin "has" to attack the black dragon that your only visint because the DM wrote him in as a plot device is pretty weak. </p><p></p><p>There is a rule in bridge, and it say:</p><p>"If you give you partner a chance to go wrong, he will. So if you can take that decision away from them, do it"</p><p></p><p>It applies to PCs too.</p><p></p><p>Majere</p></blockquote><p></p>
[QUOTE="Majere, post: 1390615, member: 13916"] Hmm Just my 2c but 1) Dont write a plot where a super holy group + Paladin has to deal with evil. If the group really take it that seriously they are going to kill or die trying to kill your plot device. -> Would this have happened if you had used a good dragon and not an evil dragon ? -> Would a good dragon have spoilt your whole campeign ? 2) Dont have NPCs the PCs are ment to deal with attack the PCs. Either the NPC or the PC's die, or if the PC's are captured there will generally be such a great resentment of this that they will refuse to deal with the NPCs or try to get revenge. -> Would you have this problem if you hadnt decided the dragon needed to rough them up ? 3) I dont get the whole "You broke by law 4.65.3 subsection A paragraph 96 of the paladin code.. despite your 25 years good sevice, for the UNHOLY crime of talking to an evil person YOUR FIRED !" Paladins invest pretty much their whole life in being paladins, and their gods are GOOD. A Good God isnt going to be fickle or vengeful, and they arent going to give up a devoted paladin because he broke some piddyly litte minor point on the code. He MIGHT give the paladin a boot up the ass by removing some powers until atonement, but it takes a majourly evil act before they are going to permanently remove a person from paladinhood. On the whole the only way to judge a paladins actions are his intentions. Why did the paladin give up the arrow ? Was he frightened, was he trying to gain wealth or power ? Or was he just doing what he thought was best to protect his comrades ? We all make mistakes, making a mistake isnt a breaking of the code. To break a code of conduct you have to knowingly,willingly and deliberately break it. 4) Expecting paladins to die "because its the right thing" Thats a great way to make noone want to play a paladins. "Oh hey your all 15th level kewl.. oh cept the paladin whos 3rd level because the DM said he has to act like a goon and suicidally attack everything evil, or stop being a paladin" Lawful Good != Stupid moron. A dead paladin protects noone, smites no evil, does no good. While there might be a few gods who would expect such devotion, most gods arent going to get much milage from their worshipers, if their first level paladins keep trying to take on wyrm black dragons. Equally, while it is easy to say here in a forum that you would expect the paladin to attack the dragon and possibly die, I suspect that if any of us were in a TPK cause by a paladin moronically attacking an obviously super powerful being you would be miffed. It might be a meta game situation, but campeign ending TPKs are bad, and generally make the other players resent their character being killed because the paladin acted stupidly. At the end of the day its a game you play for fun, and losing a character you spent years with because the paladin "has" to attack the black dragon that your only visint because the DM wrote him in as a plot device is pretty weak. There is a rule in bridge, and it say: "If you give you partner a chance to go wrong, he will. So if you can take that decision away from them, do it" It applies to PCs too. Majere [/QUOTE]
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What would you do with this oathbreaking paladin?
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