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What would you do with this oathbreaking paladin?
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<blockquote data-quote="RuminDange" data-source="post: 1391762" data-attributes="member: 5412"><p>Now that we have more information, it may not have been too much of an over reaction if the player is going around doing something, getting warned or called on about being against the code and then trying to say he wouldn't do that after the fact to avoid punishment. If that is the case, paladin he shouldn’t be. Similar case, I’ve got a player that made a deal with his god, failed on a quest from her and then disobeyed her after she gave him a second chance, because she didn’t give him enough information about the new task and it was against other party members and their gods’ position. He is still angry he has been cursed and cast out as forsaken and trying to blame it on the other players, when it was always his decision.</p><p></p><p>However, is still seems like a "No Win Situation" in that you have a LG party that contains a paladin having to deal with an Evil Dragon. I personally have players that would look at the wording of the oath and say that since they are not selling the arrow but they are using it to secure the information they need that the oath was not broken. Granted giving it to an evil dragon could be looked at as going against the intent of the oath, but so would allowing such an evil dragon to live and continue to do evil after you have the information. Association with evil doesn’t necessary mean traveling with them but it means dealing with them. Besides according to one of players (and wife) who read this thread and asked, “Who says using the arrow means shooting a dragon with it?” I’d have to look at the oath to see if it was really that ironclad, and if it was, my bad, since it still comes back to dealing with evil. Paladins can’t win either way they go in this situation if not given some leeway in how they do things in concerning the code.</p><p></p><p>But you have to know my players a little more. My wife is one of those that will look for creative ways around any agreement or situation to use diplomacy over fighting and an evil creature is a creature in need of redeeming unless it is an abomination of nature (she plays a NG Druid). Top that off my players have gotten their hands on Arrows of Dragon Slaying among a few others over 3+ years, looked at the Fort DC of it, a 20, and either destroyed them or laughed and sold them since to them they were worthless. A Fort DC 20 for a dragon is nothing to make, you have to be hoping for a 1 in most cases. Fort save also tend to be the best saves my party has as well, they use themselves as judge to see if something like that would be worth using, and they know unless it is a wyrmling it would be a waste. </p><p>Second a +1 arrow probably wouldn't hurt a dragon over adult due to DR (3E when they've gotten them). Of course my players look a fighting a dragon as a last resort and if a dragon came in to "rough them up first" they would flee (unlikely, except for maybe 2 players) or die fighting (once they are fighting they don't normally stop for the other 3 until it or they are dead).</p><p></p><p>As always, just my opinions based on my years of DM experience.</p><p>RD</p></blockquote><p></p>
[QUOTE="RuminDange, post: 1391762, member: 5412"] Now that we have more information, it may not have been too much of an over reaction if the player is going around doing something, getting warned or called on about being against the code and then trying to say he wouldn't do that after the fact to avoid punishment. If that is the case, paladin he shouldn’t be. Similar case, I’ve got a player that made a deal with his god, failed on a quest from her and then disobeyed her after she gave him a second chance, because she didn’t give him enough information about the new task and it was against other party members and their gods’ position. He is still angry he has been cursed and cast out as forsaken and trying to blame it on the other players, when it was always his decision. However, is still seems like a "No Win Situation" in that you have a LG party that contains a paladin having to deal with an Evil Dragon. I personally have players that would look at the wording of the oath and say that since they are not selling the arrow but they are using it to secure the information they need that the oath was not broken. Granted giving it to an evil dragon could be looked at as going against the intent of the oath, but so would allowing such an evil dragon to live and continue to do evil after you have the information. Association with evil doesn’t necessary mean traveling with them but it means dealing with them. Besides according to one of players (and wife) who read this thread and asked, “Who says using the arrow means shooting a dragon with it?” I’d have to look at the oath to see if it was really that ironclad, and if it was, my bad, since it still comes back to dealing with evil. Paladins can’t win either way they go in this situation if not given some leeway in how they do things in concerning the code. But you have to know my players a little more. My wife is one of those that will look for creative ways around any agreement or situation to use diplomacy over fighting and an evil creature is a creature in need of redeeming unless it is an abomination of nature (she plays a NG Druid). Top that off my players have gotten their hands on Arrows of Dragon Slaying among a few others over 3+ years, looked at the Fort DC of it, a 20, and either destroyed them or laughed and sold them since to them they were worthless. A Fort DC 20 for a dragon is nothing to make, you have to be hoping for a 1 in most cases. Fort save also tend to be the best saves my party has as well, they use themselves as judge to see if something like that would be worth using, and they know unless it is a wyrmling it would be a waste. Second a +1 arrow probably wouldn't hurt a dragon over adult due to DR (3E when they've gotten them). Of course my players look a fighting a dragon as a last resort and if a dragon came in to "rough them up first" they would flee (unlikely, except for maybe 2 players) or die fighting (once they are fighting they don't normally stop for the other 3 until it or they are dead). As always, just my opinions based on my years of DM experience. RD [/QUOTE]
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What would you do with this oathbreaking paladin?
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